Blender Git Commit Log

Git Commits -> Revision b3ca6d8

July 26, 2016, 10:30 (GMT)
Improvement of the SSS in the Disney shader

* Now the bump normal is correctly used for the SSS.
* SSS in Disney uses the Disney diffuse shader

Commit Details:

Full Hash: b3ca6d8a2f4f866b323fc2df0a3beff577218c27
Parent Commit: d687293
Lines Changed: +70, -27

9 Modified Paths:

/intern/cycles/kernel/closure/bsdf.h (+3, -0) (Diff)
/intern/cycles/kernel/closure/bssrdf.h (+17, -7) (Diff)
/intern/cycles/kernel/kernel_subsurface.h (+16, -6) (Diff)
/intern/cycles/kernel/osl/osl_bssrdf.cpp (+2, -0) (Diff)
/intern/cycles/kernel/osl/osl_shader.cpp (+3, -1) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+17, -12) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+3, -1) (Diff)
/intern/cycles/render/nodes.cpp (+7, -0) (Diff)
/intern/cycles/render/nodes.h (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021