Blender Git Commit Log
Git Commits -> Revision b4a01e7
Revision b4a01e7 by Clément Foucault (master) February 10, 2017, 23:39 (GMT) |
OpenGL immediate mode: interface_draw.c (cont) ui_draw_but_COLORBAND Introduced a new checker shader to be used mostly on transparent areas. OpenGL immediate mode: interface_draw.c (cont) ui_draw_but_UNITVEC Introduced a new shader to be used for simple lighting. |
Commit Details:
Full Hash: b4a01e7f4fde191516a6187d781ebdce45cf48b7
Parent Commit: 8fbf1c4
Committed By: Julian Eisel
Lines Changed: +249, -120
2 Added Paths:
/source/blender/gpu/shaders/gpu_shader_checker_frag.glsl (+24, -0) (View)
/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl (+16, -0) (View)
/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl (+16, -0) (View)
6 Modified Paths:
/source/blender/editors/interface/interface_draw.c (+173, -115) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/gawain/immediate.c (+4, -4) (Diff)
/source/blender/gpu/GPU_shader.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+14, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_vert.glsl (+14, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/gawain/immediate.c (+4, -4) (Diff)
/source/blender/gpu/GPU_shader.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+14, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_vert.glsl (+14, -0) (Diff)