Blender Git Commit Log

Git Commits -> Revision b8bf0ee

Revision b8bf0ee by Sergey Sharybin (master)
September 12, 2011, 09:47 (GMT)
Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport

Problem was caused by CRLF line ending instead of LF line ending.
Re-generate pu_shader_material to use LF line ending and made gpu codegen
treat r as space character.

Commit Details:

Full Hash: b8bf0ee822a742039d364991e712dda09b58eb61
SVN Revision: 40158
Parent Commit: 156e967
Lines Changed: +1226, -1282

2 Modified Paths:

/source/blender/gpu/intern/gpu_codegen.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+1224, -1280) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021