Blender Git Commit Log
Git Commits -> Revision ba2f0ad
Revision ba2f0ad by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 29, 2014, 15:18 (GMT) |
Viewport DOF: * Scons builds correctly * Separate vertex shader file for DOF, will make handling main easier * Downsample color buffer + blur it. Circle of confusion is calculated from zplane instead of length of distance from camera. |
Commit Details:
Full Hash: ba2f0ad7790523c3a8ee1bb8b03c0716de596242
Parent Commit: e0cba97
Lines Changed: +170, -91
1 Added Path:
/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl (+41, -0) (View)
9 Modified Paths:
/release/scripts/startup/bl_ui/space_view3d.py (+2, -1) (Diff)
/SConstruct (+2, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+5, -5) (Diff)
/source/blender/gpu/SConscript (+4, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl (+37, -16) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_lib.glsl (+27, -16) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl (+49, -51) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_vert.glsl (+1, -1) (Diff)
/SConstruct (+2, -0) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+5, -5) (Diff)
/source/blender/gpu/SConscript (+4, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl (+37, -16) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_lib.glsl (+27, -16) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl (+49, -51) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_vert.glsl (+1, -1) (Diff)