Blender Git Commit Log
Git Commits -> Revision bd76184
Revision bd76184 by Pablo Dobarro (master) May 14, 2021, 01:08 (GMT) |
Fix sculpt neighbor iterator not taking visibility into account Sculpting tools are designed to ignore hidden geometry and behave like hidden geometry does not exist. When getting the neighbors of a vertex, now this takes into account hidden geometry to avoid returing neighbors which connected edge is not visible. This should make corner cases of a lot of tools work properly, especially when working in low poly meshes when is common to have a single face loop hidden. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D11007 |
Commit Details:
Full Hash: bd76184966add88911c03986a59a42911e8663fa
Parent Commit: 01718ad
Lines Changed: +9, -1