Blender Git Commit Log

Git Commits -> Revision c1cf70f

June 29, 2015, 13:46 (GMT)
Fix T45034: MirrorBall rendering on wrong camera axis

This was a mistake in the original code from D1079.

With the current way how direction ot mirror ball works camera should look
into negative Y direction. Corrected it in the camera matrix synchronization,
so no extra calculations are needed at the render time.

That's a bit annoying, but we'd better port it to the release branch, or
otherwise we'll end up with files created with wrong camera mapping after
2.75 release.

Commit Details:

Full Hash: c1cf70fbca15b33012c8fbb699a2ceac3d576ac2
Parent Commit: 0087564
Lines Changed: +28, -11

1 Modified Path:

/intern/cycles/blender/blender_camera.cpp (+28, -11) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021