Blender Git Commit Log
Git Commits  -> Revision c372113
		
			
			
		
| Revision c372113 by Clément Foucault (master) January 16, 2018, 17:22 (GMT) | 
| Eevee: Add macro to sample noise in utilTex. Avoid future coding error. | 
Commit Details:
Full Hash: c372113489cbcd072aaba5abe50e6fa125f35cea
Parent Commit: 5f56937
Lines Changed:  +15,  -6
6 Modified Paths:
/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl (+6, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl (+6, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+1, -0) (Diff)


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