Blender Git Commit Log
Git Commits -> Revision c8d1bbf
Revision c8d1bbf by Luca Rood (cloth-improvements) January 18, 2017, 00:05 (GMT) |
Fix collision distance calculation (makes collisions perfectly inelastic) Collision distance was computed with respect to the positions before the pre-collision solve, but should rather be computed with respect to the newly solved positions. This fixes the issue of the collisions being semi-elastic (bouncy), making them pretty much perfectly inelastic. This also improves the effectiveness of the collision response, preventing penetrations even with far less collision steps. |
Commit Details:
Full Hash: c8d1bbf31c3f7a0a31cc574d1ca3b7128310fcd6
Parent Commit: d4a4680
Lines Changed: +1, -1
1 Modified Path:
/source/blender/blenkernel/intern/collision.c (+1, -1) (Diff)