Blender Git Statistics -> Branches -> cloth-improvements
"Cloth-improvements" branch
Total commits : 109
Total committers : 1
First Commit : November 30, 2016
Latest Commit : September 19, 2018
Commits by Month
Date | Number of Commits | |
---|---|---|
September, 2018 | 2 | |
August, 2018 | 0 | |
July, 2018 | 2 | |
June, 2018 | 0 | |
May, 2018 | 0 | |
April, 2018 | 0 | |
March, 2018 | 0 | |
February, 2018 | 0 | |
January, 2018 | 0 | |
December, 2017 | 0 | |
November, 2017 | 0 | |
October, 2017 | 0 | |
September, 2017 | 0 | |
August, 2017 | 0 | |
July, 2017 | 0 | |
June, 2017 | 0 | |
May, 2017 | 0 | |
April, 2017 | 8 | |
March, 2017 | 22 | |
February, 2017 | 7 | |
January, 2017 | 48 | |
December, 2016 | 16 | |
November, 2016 | 4 |
Committers
Author | Number of Commits |
---|---|
Luca Rood | 109 |
Popular Files
Filename | Total Edits |
---|---|
collision.c | 45 |
cloth.c | 39 |
BPH_mass_spring.cpp | 36 |
properties_physics_cloth.py | 28 |
rna_cloth.c | 28 |
BKE_cloth.h | 22 |
implicit_blender.c | 18 |
DNA_cloth_types.h | 15 |
implicit.h | 10 |
rna_object_force.c | 3 |
Latest commits
September 19, 2018, 13:55 (GMT) |
Fix collision multithreading inconsistency Multithreading makes collisions be detected in different orders, causing the clustering step of collision resolution to generate possibly slightly different results on each run. This commit makes collision order consistent. |
September 19, 2018, 13:55 (GMT) |
Fix mistake in collision indexing |
July 22, 2018, 23:36 (GMT) |
Fix incorrect poll function signature in rna_cloth.c |
July 19, 2018, 14:33 (GMT) |
Merge branch 'master' into cloth-improvements |
April 20, 2017, 16:37 (GMT) |
Merge branch 'master' into cloth-improvements |
April 13, 2017, 13:48 (GMT) |
Merge branch 'master' into cloth-improvements |
April 4, 2017, 09:56 (GMT) |
Copy cache when copying cloth object |
April 3, 2017, 14:49 (GMT) |
Replace collision spinlocks with atomic_ops |
April 3, 2017, 14:04 (GMT) |
Self collision refactor (prep for threading) |
April 3, 2017, 14:04 (GMT) |
Multithread self collision detection |
April 3, 2017, 14:04 (GMT) |
Multithread object collision detection |
April 3, 2017, 10:00 (GMT) |
Collision refactor (prep for threading) |
March 30, 2017, 17:51 (GMT) |
Implement cloth trouble indication map This allows one to set a vertex group, to which "trouble" data is written. This allows one to see where issues occured for instance in the event of a cloth explosion. |
March 19, 2017, 15:34 (GMT) |
Fix silly mistake in collision impulse clamping Forgot to ignore clamping when set to zero, so collisions were just being completely ignored at that value : |
March 18, 2017, 22:41 (GMT) |
Fix vertex group influence UI |
March 18, 2017, 22:35 (GMT) |
Fix blenderplayer linking |
March 18, 2017, 19:53 (GMT) |
Implement collision impulse clamping (to prevent explosions) |
March 18, 2017, 16:04 (GMT) |
Fix max subframe handling in adaptive subframes |
March 18, 2017, 16:03 (GMT) |
Implement instability compensation |
March 17, 2017, 03:49 (GMT) |
Fix critical collision bug Collision object coordinates were not being updated when moving back in time, causing simulation recalculations to somethimes have the collision object only at the final position on the first simulated frame. This also changes collision objects to use static bvh (like the cloth bvh), which should cause a slight performance improvement. |
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