Blender Git Statistics -> Branches -> cloth-improvements

"Cloth-improvements" branch

Total commits : 109
Total committers : 1
First Commit : November 30, 2016
Latest Commit : September 19, 2018


Commits by Month

DateNumber of Commits
September, 20182
August, 20180
July, 20182
June, 20180
May, 20180
April, 20180
March, 20180
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20170
August, 20170
July, 20170
June, 20170
May, 20170
April, 20178
March, 201722
February, 20177
January, 201748
December, 201616
November, 20164

Committers

AuthorNumber of Commits
Luca Rood109

Popular Files

FilenameTotal Edits
collision.c45
cloth.c39
BPH_mass_spring.cpp36
properties_physics_cloth.py28
rna_cloth.c28
BKE_cloth.h22
implicit_blender.c18
DNA_cloth_types.h15
implicit.h10
rna_object_force.c3

Latest commits Feed

September 19, 2018, 13:55 (GMT)
Fix collision multithreading inconsistency

Multithreading makes collisions be detected in different orders, causing
the clustering step of collision resolution to generate possibly
slightly different results on each run. This commit makes collision
order consistent.
September 19, 2018, 13:55 (GMT)
Fix mistake in collision indexing
July 22, 2018, 23:36 (GMT)
Fix incorrect poll function signature in rna_cloth.c
July 19, 2018, 14:33 (GMT)
Merge branch 'master' into cloth-improvements
April 20, 2017, 16:37 (GMT)
Merge branch 'master' into cloth-improvements
April 13, 2017, 13:48 (GMT)
Merge branch 'master' into cloth-improvements
April 4, 2017, 09:56 (GMT)
Copy cache when copying cloth object
April 3, 2017, 14:49 (GMT)
Replace collision spinlocks with atomic_ops
April 3, 2017, 14:04 (GMT)
Self collision refactor (prep for threading)
April 3, 2017, 14:04 (GMT)
Multithread self collision detection
April 3, 2017, 14:04 (GMT)
Multithread object collision detection
April 3, 2017, 10:00 (GMT)
Collision refactor (prep for threading)
March 30, 2017, 17:51 (GMT)
Implement cloth trouble indication map

This allows one to set a vertex group, to which "trouble" data is
written. This allows one to see where issues occured for instance in the
event of a cloth explosion.
March 19, 2017, 15:34 (GMT)
Fix silly mistake in collision impulse clamping

Forgot to ignore clamping when set to zero, so collisions were just
being completely ignored at that value :
March 18, 2017, 22:41 (GMT)
Fix vertex group influence UI
March 18, 2017, 22:35 (GMT)
Fix blenderplayer linking
March 18, 2017, 19:53 (GMT)
Implement collision impulse clamping (to prevent explosions)
March 18, 2017, 16:04 (GMT)
Fix max subframe handling in adaptive subframes
March 18, 2017, 16:03 (GMT)
Implement instability compensation
March 17, 2017, 03:49 (GMT)
Fix critical collision bug

Collision object coordinates were not being updated when moving back in
time, causing simulation recalculations to somethimes have the collision
object only at the final position on the first simulated frame.

This also changes collision objects to use static bvh (like the cloth
bvh), which should cause a slight performance improvement.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021