Blender Git Commit Log

Git Commits -> Revision c9ca7b8

January 20, 2015, 09:18 (GMT)
Fix T43311: using displacement shader crashes blender

Issue was caused by wrong order of scene device update, which could
lead to missing object flags in shader kernel.

This patch solves a bit more than that making sure objects flags are
always properly updated, so adding/removing volume BSDF will properly
reflect on viewport where camera might become being in volume and so.

Commit Details:

Full Hash: c9ca7b816ef2a1daab2aba508a266d079ef21417
Parent Commit: dd1be8c
Committed By: Campbell Barton
Lines Changed: +43, -9

6 Modified Paths:

/intern/cycles/render/mesh.cpp (+19, -5) (Diff)
/intern/cycles/render/mesh.h (+3, -1) (Diff)
/intern/cycles/render/object.cpp (+6, -1) (Diff)
/intern/cycles/render/object.h (+1, -0) (Diff)
/intern/cycles/render/scene.cpp (+7, -2) (Diff)
/intern/cycles/render/shader.cpp (+7, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021