Blender Git Commit Log

Git Commits -> Revision ca0450f

Revision ca0450f by Mikhail Matrosov (master)
October 6, 2021, 08:25 (GMT)
Fix T91064: Cycles low poly meshes having black edges when shade smoothed

Fixes:{T91064}

Caused by {rBcd118c5581f482afc8554ff88b5b6f3b552b1682}

- Applies `ensure_valid_reflection()` to the normal input on all BSDFs for CPU and GPU.
- This doesn't affect hair.
- Removes `ensure_valid_reflection()` from the output of Bump Map and Normal Map nodes for CPU/GPU as it is not needed.
- The fix doesn't touch OSL.

Reviewed By: brecht, leesonw

Maniphest Tasks: T91064

Differential Revision: https://developer.blender.org/D12403

Commit Details:

Full Hash: ca0450feeffdb07eea11c17aa617bfd7b9a04913
Parent Commit: 85267ec
Committed By: William Leeson
Lines Changed: +19, -14

3 Modified Paths:

/intern/cycles/kernel/closure/bsdf_principled_diffuse.h (+13, -12) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+6, -0) (Diff)
/intern/cycles/kernel/svm/svm_tex_coord.h (+0, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021