Blender Git Commit Log
Git Commits -> Revision ca0450f
Revision ca0450f by Mikhail Matrosov (master) October 6, 2021, 08:25 (GMT) |
Fix T91064: Cycles low poly meshes having black edges when shade smoothed Fixes:{T91064} Caused by {rBcd118c5581f482afc8554ff88b5b6f3b552b1682} - Applies `ensure_valid_reflection()` to the normal input on all BSDFs for CPU and GPU. - This doesn't affect hair. - Removes `ensure_valid_reflection()` from the output of Bump Map and Normal Map nodes for CPU/GPU as it is not needed. - The fix doesn't touch OSL. Reviewed By: brecht, leesonw Maniphest Tasks: T91064 Differential Revision: https://developer.blender.org/D12403 |
Commit Details:
Full Hash: ca0450feeffdb07eea11c17aa617bfd7b9a04913
Parent Commit: 85267ec
Committed By: William Leeson
Lines Changed: +19, -14