Blender Git Statistics -> Developers -> ktdfly
Mikhail Matrosov (ktdfly)
Total Commits : 6
Master Commits : 5
Branch Commits : 1
First Commit : May 19, 2021
Latest Commit : December 8, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2021 | 2 | |
November, 2021 | 0 | |
October, 2021 | 1 | |
September, 2021 | 0 | |
August, 2021 | 1 | |
July, 2021 | 0 | |
June, 2021 | 1 | |
May, 2021 | 1 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 5 |
lineart-shadow | 1 |
Favourite Files
Filename | Total Edits |
---|---|
sample.h | 2 |
bsdf_principled_diffuse.h | 2 |
svm_closure.h | 1 |
kernel_emission.h | 1 |
svm_tex_coord.h | 1 |
properties.py | 1 |
object.cpp | 1 |
blender_object.cpp | 1 |
object.h | 1 |
geom_triangle.h | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 17 | 2.8 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 171 | 28.5 |
Lines Removed | 39 | 6.5 |
Latest commits
Revision f42f6f8 by Mikhail Matrosov / YimingWu (lineart-shadow) December 8, 2021, 06:53 (GMT) |
Fix T93418: Cycles shadow terminator Geometry Offset artifacts with translucency Differential Revision: https://developer.blender.org/D13468 |
December 7, 2021, 18:01 (GMT) |
Fix T93418: Cycles shadow terminator Geometry Offset artifacts with translucency Differential Revision: https://developer.blender.org/D13468 |
October 6, 2021, 08:25 (GMT) |
Fix T91064: Cycles low poly meshes having black edges when shade smoothed Fixes:{T91064} Caused by {rBcd118c5581f482afc8554ff88b5b6f3b552b1682} - Applies `ensure_valid_reflection()` to the normal input on all BSDFs for CPU and GPU. - This doesn't affect hair. - Removes `ensure_valid_reflection()` from the output of Bump Map and Normal Map nodes for CPU/GPU as it is not needed. - The fix doesn't touch OSL. Reviewed By: brecht, leesonw Maniphest Tasks: T91064 Differential Revision: https://developer.blender.org/D12403 |
August 23, 2021, 13:47 (GMT) |
Fix T90423: black pixels after shadow terminator geometry offset Solves an error in the principled diffuse BSDF, where it was not correctly rejecting directions outside the hemisphere. Differential Revision: https://developer.blender.org/D12283 |
June 28, 2021, 12:05 (GMT) |
Cycles: reduce shadow terminator artifacts Offset rays from the flat surface to match where they would be for a smooth surface as specified by the normals. In the shading panel there is now a Shading Offset (existing option) and Geometry Offset (new). The Geometry Offset works as follows: * 0: disabled * 0.001: only terminated triangles (normal points to the light, geometry doesn't) are affected * 0.1 (default): triangles at grazing angles are affected, and the effect fades out * 1: all triangles are affected Limitations: * The artifact is still visible in some cases, it could be that some quads require to be treated specifically as quads. * Inconsistent normals cause artifacts. * If small objects cast shadows to a big low poly surface, the shadows can appear to be in a wrong place - because the surface moved slightly above the geometry. This can be noticed only at grazing angles to light. * Approximated surfaces of two non-intersecting low-poly objects can overlap that causes off-the-wall shadows. Generally, using one or a few levels of subdivision can get rid of artifacts faster than before. Differential Revision: https://developer.blender.org/D11065 |
May 19, 2021, 10:14 (GMT) |
EEVEE: Geometry info -> tangent: Make consistent with Cycles for hair Changes output for geometry info node in Eevee to be consistent with Cycles (w/o osl) Before this patch Eevee outputs Z-tangent even for hair. This patch changes it to output hair tangent (growth direction). Hair tangent is impossible to derive otherwise from normal or view direction. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D10841 |
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