Blender Git Commit Log
Git Commits -> Revision cabe929
Revision cabe929 by Sergey Sharybin (master) April 29, 2013, 15:50 (GMT) |
Changes to image draw method options It's now default to 2D textures, and no AUTO mode at this moment, since detecting which method is the best not so simple. Image drawing could manually be switched to GLSL for tests and feedback, but for default GLSL is not so much great. Reason of this is huge images, where operations like panning becomes dead slow comparing GLSL vs. 2D texture. |
Commit Details:
Full Hash: cabe929b2a3d6ec34abff49e07961cc1ceb39a15
SVN Revision: 56385
Parent Commit: 511e346
Lines Changed: +7, -7
5 Modified Paths:
/source/blender/editors/interface/resources.c (+3, -0) (Diff)
/source/blender/editors/screen/glutil.c (+1, -3) (Diff)
/source/blender/editors/space_sequencer/sequencer_draw.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_userdef_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_userdef.c (+1, -2) (Diff)
/source/blender/editors/screen/glutil.c (+1, -3) (Diff)
/source/blender/editors/space_sequencer/sequencer_draw.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_userdef_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_userdef.c (+1, -2) (Diff)