Blender Git Commit Log

Git Commits -> Revision cbe9098

Revision cbe9098 by Clément Foucault (master)
January 4, 2018, 09:43 (GMT)
OGL Render: Use float buffer instead of byte buffer.

We need to remove all transform to display during rendering for this to work. The float rect is then color managed when displayed.

This makes all interface colors wrongly displayed because they should be color managed when rendering.

Commit Details:

Full Hash: cbe9098bf9807c154c9c2ffe7eb1dd721933eb64
Parent Commit: c79216d
Lines Changed: +29, -27

3 Modified Paths:

/source/blender/draw/intern/draw_manager.c (+11, -7) (Diff)
/source/blender/editors/render/render_opengl.c (+5, -5) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+13, -15) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021