Blender Git Commit Log

Git Commits -> Revision cfa6753

March 31, 2021, 02:00 (GMT)
wrote a fast and inaccurate distance to triangle function
for DynTopo. Profiling consistently showed it to be a bottleneck.
I've now written scalar versions of this function four times.

For now I'm committing this inaccuration version. I'm also committing
code for a vectorized version I found in a paper. Still need to rejigger
the dyntopo code to use it though.

Commit Details:

Full Hash: cfa6753518150a9e4174f4f5c4a1ca188e1d195d
Parent Commit: 2cf8c35
Lines Changed: +587, -32

1 Added Path:

/source/blender/blenkernel/intern/closest_point_tri_sse.cc (+396, -0) (View)

8 Modified Paths:

/source/blender/blenkernel/CMakeLists.txt (+1, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_bmesh.c (+168, -11) (Diff)
/source/blender/blenlib/intern/BLI_ghash_utils.c (+0, -1) (Diff)
/source/blender/blenloader/intern/versioning_290.c (+18, -16) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc (+1, -1) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc (+1, -1) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc (+1, -1) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021