Blender Git Commit Log

Git Commits -> Revision d3c645f

June 15, 2018, 16:02 (GMT)
Eevee: Move LightCache from ViewLayer to Scene

Also integrate it into the undo system and the depsgraph.

Green light means no cache, red means a baked light cache is used.

Commit Details:

Full Hash: d3c645f72d34547a5dface893285203d7555dd52
Parent Commit: ccea4d1
Lines Changed: +282, -151

12 Modified Paths:

/source/blender/blenkernel/intern/scene.c (+13, -0) (Diff)
/source/blender/blenloader/intern/readblenentry.c (+9, -3) (Diff)
/source/blender/blenloader/intern/readfile.c (+43, -0) (Diff)
/source/blender/blenloader/intern/readfile.h (+3, -0) (Diff)
/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc (+18, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_data.c (+0, -5) (Diff)
/source/blender/draw/engines/eevee/eevee_lightcache.c (+163, -118) (Diff)
/source/blender/draw/engines/eevee/eevee_lightcache.h (+10, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+13, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+0, -6) (Diff)
/source/blender/editors/render/render_shading.c (+8, -8) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021