Blender Git Commit Log
Git Commits -> Revision deb5416
Revision deb5416 by Clément Foucault (master) August 14, 2019, 21:59 (GMT) |
GPU: Vertex Format: ADd function for safe GLSL attrib name This remove code duplication and use base63 encoding of the hash. Use mumur hash to have more randomness. |
Commit Details:
Full Hash: deb5416a1a50e153cf2f9e3809755a5e82bd8f85
Parent Commit: 67f49f9
Lines Changed: +108, -50
6 Modified Paths:
/source/blender/draw/intern/draw_cache_extract_mesh.c (+15, -28) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+10, -6) (Diff)
/source/blender/gpu/GPU_shader.h (+3, -1) (Diff)
/source/blender/gpu/GPU_vertex_format.h (+8, -4) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+13, -7) (Diff)
/source/blender/gpu/intern/gpu_vertex_format.c (+59, -4) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+10, -6) (Diff)
/source/blender/gpu/GPU_shader.h (+3, -1) (Diff)
/source/blender/gpu/GPU_vertex_format.h (+8, -4) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+13, -7) (Diff)
/source/blender/gpu/intern/gpu_vertex_format.c (+59, -4) (Diff)