Blender Git Commit Log
Git Commits -> Revision e11ba95
Revision e11ba95 by Joseph Eagar (sculpt-dev) October 7, 2021, 04:54 (GMT) |
Sculpt: various uv-related fixed * The dyntopo collapse function now properly snaps UVs, including at island boundaries. * PBVHTriBufs are now split by UVs (and face sets); this turned out to be surprising easy. * Also fixed a few bugs relating to hiding/revealing stuff. |
Commit Details:
Full Hash: e11ba956d21b298d24885af30aad4a40a301d125
Parent Commit: c2f2a82
Lines Changed: +225, -71
11 Modified Paths:
/source/blender/blenkernel/BKE_pbvh.h (+9, -3) (Diff)
/source/blender/blenkernel/intern/brush_engine_presets.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/dyntopo.c (+98, -47) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+5, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_bmesh.c (+45, -5) (Diff)
/source/blender/editors/sculpt_paint/paint_hide.c (+1, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+10, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt_displacement.h (+4, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt_smooth.c (+6, -5) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+45, -10) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+0, -1) (Diff)
/source/blender/blenkernel/intern/brush_engine_presets.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/dyntopo.c (+98, -47) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+5, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_bmesh.c (+45, -5) (Diff)
/source/blender/editors/sculpt_paint/paint_hide.c (+1, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+10, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt_displacement.h (+4, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt_smooth.c (+6, -5) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+45, -10) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+0, -1) (Diff)