Blender Git Commit Log

Git Commits -> Revision e468958

Revision e468958 by Dalai Felinto (master)
January 26, 2011, 22:16 (GMT)
bge fix: debug text didn't have GL_DEPTH disabled - text got clipped when we have objects too close to the camera
fix only in embed bge, blenderplayer seems to be doing differently.
-- reported live by Mike Pan

Commit Details:

Full Hash: e46895811e4c9a4206090bccadd9cd1fd98971aa
SVN Revision: 34515
Parent Commit: 0fb785a
Lines Changed: +2, -1

1 Modified Path:

/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021