Blender Git Commit Log

Git Commits -> Revision ee9815b

February 20, 2020, 12:00 (GMT)
Fix T65640: Axis of Custom Shape Bones are drawn in a wrong position.

The problem is that Custom Shape Bones can also have a custom size.
So the pchan->disp_mat doesn't always consider the actual length of the bone.
The proposed solution is to calculate the axes matrix at the drawing pass.

Ref T65640

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5049

Commit Details:

Full Hash: ee9815b8af89fa55f8d0118b32f1bccb8b4eac24
Parent Commit: dd1a89e
Committed By: Julian Eisel
Lines Changed: +26, -10

1 Modified Path:

/source/blender/draw/engines/overlay/overlay_armature.c (+26, -10) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021