Blender Git Commit Log
Git Commits -> Revision ee9815b
Revision ee9815b by Germano Cavalcante (vr_scene_inspection) February 20, 2020, 12:00 (GMT) |
Fix T65640: Axis of Custom Shape Bones are drawn in a wrong position. The problem is that Custom Shape Bones can also have a custom size. So the pchan->disp_mat doesn't always consider the actual length of the bone. The proposed solution is to calculate the axes matrix at the drawing pass. Ref T65640 Reviewed By: fclem Differential Revision: https://developer.blender.org/D5049 |
Commit Details:
Full Hash: ee9815b8af89fa55f8d0118b32f1bccb8b4eac24
Parent Commit: dd1a89e
Committed By: Julian Eisel
Lines Changed: +26, -10
1 Modified Path:
/source/blender/draw/engines/overlay/overlay_armature.c (+26, -10) (Diff)