Blender Git Commit Log
Git Commits -> Revision eeda936
Revision eeda936 by Jeroen Bakker (master) June 5, 2019, 12:29 (GMT) |
TexturePaint: Missing Texture Depth Test Depth testing was off as it used the precomputed ModelView matrix. As draw engines currently use a different approach the depth was sometimes a bit off making the color disappear. This change will use a different vertex shader that will write the correct depth. I expected the same change to be needed in the bone selection overlay but was not able to reproduce it. Reviewed By: fclem Maniphest Tasks: T64615 Differential Revision: https://developer.blender.org/D5006 |
Commit Details:
Full Hash: eeda9369b6e63e38a82292f0b42eefc8247e4348
Parent Commit: 957c8f1
Lines Changed: +34, -17
1 Added Path:
/source/blender/draw/modes/shaders/paint_face_selection_vert.glsl (+19, -0) (View)