Blender Git Commit Log

Git Commits -> Revision f21f35b

November 20, 2019, 19:51 (GMT)
Overlay Engine: Edit Mode: Change Normal overlays

This gets rid of the geometry shader for normal display.
(note: happens to be twice as fast)
This also remove the unecessary shader variations.

Another goal was to get the do_zbufclip behavior back.
We occlude the base vertex which can occasion some flickers bu

Commit Details:

Full Hash: f21f35b68dc449e8ded0a3609402ca4b1e7d3581
Parent Commit: 52e69ce
Lines Changed: +83, -126

1 Deleted Path:

/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_geom.glsl (+0, -18)

7 Modified Paths:

/source/blender/draw/CMakeLists.txt (+0, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_edit_mesh.c (+22, -28) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+4, -8) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+8, -57) (Diff)
/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl (+31, -14) (Diff)
/source/blender/draw/intern/draw_cache.c (+17, -0) (Diff)
/source/blender/draw/intern/draw_cache.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021