Blender Git Commit Log
Git Commits -> Revision f7f1ee9
Revision f7f1ee9 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) May 23, 2021, 00:42 (GMT) |
EEVEE: Add back split sum BSDF approximation This improves the surface appearance of most bsdf. |
Commit Details:
Full Hash: f7f1ee9e990b2d85c3ad55af041a9120c0250e60
Parent Commit: e91df65
Lines Changed: +337, -21
1 Added Path:
/source/blender/draw/engines/eevee/shaders/eevee_bsdf_lib.glsl (+277, -0) (View)
9 Modified Paths:
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.cc (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shader_shared.hh (+20, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shading.cc (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_deferred_volume_frag.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_gbuffer_lib.glsl (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl (+8, -1) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl (+10, -2) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl (+12, -18) (Diff)
/source/blender/draw/engines/eevee/eevee_shader.cc (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shader_shared.hh (+20, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shading.cc (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_deferred_volume_frag.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_gbuffer_lib.glsl (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/eevee_surface_deferred_frag.glsl (+8, -1) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_glass.glsl (+10, -2) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl (+12, -18) (Diff)