Blender Git Commit Log
Git Commits  -> Revision fee0c90
		
			
			
		
Revision fee0c90 by Clément Foucault (eevee-dof-refactor) January 24, 2021, 13:20 (GMT)  | 
EEVEE: Depth Of Field: Various improvement - Add compile time options for debugging. - Reduce number of samples for slight focus gather. - Increase/fix quality of background and foreground density change.  | 
Commit Details:
Full Hash: fee0c901277e36fd0baf5e016bccc947e28f0232
Parent Commit: 4273256
Lines Changed:  +259,  -149
7 Modified Paths:
/source/blender/draw/engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl (+0, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_filter_frag.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl (+73, -48) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl (+121, -63) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl (+5, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+44, -26) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl (+12, -10) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_filter_frag.glsl (+4, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl (+73, -48) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl (+121, -63) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl (+5, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+44, -26) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl (+12, -10) (Diff)


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