Blender Git Commit Log
Git Commits -> Revision ffd4601
Revision ffd4601 by Pablo Dobarro (master) October 5, 2020, 17:38 (GMT) |
Sculpt: Remove mask datalayer after extracting the object When extracting a mask, the new object is going to have the same mask on the same vertices, so it can't be sculpted without clearing the mask first. It makes more sense to delete the mask datalayer from the new object. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9070 |
Commit Details:
Full Hash: ffd46014470567fa75a5b6492677137f07936428
Parent Commit: e1e0613
Lines Changed: +3, -0
1 Modified Path:
/source/blender/editors/mesh/editmesh_mask_extract.c (+3, -0) (Diff)