June 19, 2017, 17:27 (GMT) |
refactored obstacle velocities |
June 17, 2017, 21:56 (GMT) |
applied some fixes that automatic analyze tool suggested |
June 16, 2017, 09:13 (GMT) |
added particle velocity scaling |
June 15, 2017, 11:50 (GMT) |
automated some UI selections now smoke domains set volume cache automatically, liquid domains set surface cache automatically |
June 14, 2017, 19:28 (GMT) |
setting solver res here is obsolete no need to set this explicitly. solver only threw expection when loading blend files created with vanilla blender. versioning support will handle this in the future. |
June 14, 2017, 19:12 (GMT) |
added support for particle velocities now saving and loading particle velocities from uni files |
June 14, 2017, 13:59 (GMT) |
implemented new caching approach caching is now divided into two parts: surface and volume caching. the reasooning behind this is that for some setups (e.g. liquid + particles) there needs to be a way to cache both the mesh (surface caching) and particles (volumetric caching). Also, smoke scenes might use meshes in the future (e.g. vortex sheets) |
June 13, 2017, 12:56 (GMT) |
refactored new option for particles and mesh |
June 13, 2017, 12:47 (GMT) |
implemented viewport display switcher for liquids previously the viewport switcher only worked for smoke. only drawback is now that toggling the viewport switcher resets the cache(probably because of recalculating liquid mesh). baked caches however stay. issue remains a todo. |
June 12, 2017, 21:13 (GMT) |
added cfl field to UI adjustable cfl number lets users better control timesteps |
June 12, 2017, 20:38 (GMT) |
added particle instance variable initialization and cleaned up a bit |
June 12, 2017, 15:48 (GMT) |
added new cache option that supports mesh and FLIP particle export |
June 11, 2017, 12:37 (GMT) |
fix for particle system sanity check sanity was a little to late. needs to be before any file reading (getter) operation |
June 11, 2017, 11:58 (GMT) |
automatically set domain mesh draw type for particles and mesh mode for particles it is more convenient to have a wire frame, for meshes the solid mode is better |
June 10, 2017, 23:45 (GMT) |
added narrow band field to UI being able to control the particle band width is useful when working with the FLIP particle cache. with a higher band width you can fill up the entire fluid volume with particles |
June 10, 2017, 08:57 (GMT) |
fix for required shift when domains moves when domain moves away from position it was originally simulated it, a shift needs to be added to the particle coords. the was opposite to what is needed. |
June 10, 2017, 08:55 (GMT) |
set manta particle radius in particle system as well |
June 9, 2017, 22:51 (GMT) |
fix for preconditioner and closed domains closed domains require zero pressure fixing enabled for the preconditioner to work |
June 9, 2017, 20:40 (GMT) |
fixed domain border collision key mapping textual descriptions of borders did not match blender views |
June 9, 2017, 19:16 (GMT) |
filter out dead particles mantaflow stores dead particles for internal purposes. in blender we just skip them, they dont need to be shown in the UI |
|