July 2, 2016, 16:02 (GMT) |
mesh scaling according to scale factor. not perfect solution though |
July 1, 2016, 13:59 (GMT) |
removed mesh scaling. better do this in smoke.c and keep cpp wrapper independent from mesh size |
July 1, 2016, 13:22 (GMT) |
fixed return type for vertex getter |
June 29, 2016, 22:09 (GMT) |
cleanup function names |
June 28, 2016, 23:23 (GMT) |
final cleanup for liquid inflow |
June 28, 2016, 17:21 (GMT) |
added new liquid inflow function. this version uses 6 raycasts and not only considers distance to flow mesh surface from within mesh but also from outside. |
June 25, 2016, 13:34 (GMT) |
cleanup liquid inflow functions |
June 23, 2016, 20:12 (GMT) |
cleanup in manta export. obj file export is not needed anymore |
June 21, 2016, 12:51 (GMT) |
removed shift for vertices - only needed in mantaflow |
June 19, 2016, 23:05 (GMT) |
cleanup: removed old manta obj approach - we're using phi grid for liquid inflow |
June 19, 2016, 18:11 (GMT) |
cleanup old mesh load function in header |
June 18, 2016, 17:32 (GMT) |
fixed memory leak (liquid mesh was copied but not freed) |
June 18, 2016, 15:33 (GMT) |
temporary fix for viewport tranparency (additional density grid in liquid sim) |
June 18, 2016, 15:31 (GMT) |
fix for gzopen: added missing cast (void* -> gzfile) |
June 18, 2016, 14:04 (GMT) |
small gzfile fix: declare file variable before using it and use const file name |
June 18, 2016, 11:04 (GMT) |
clean up in elbeem fluid code: removed some early tests (not needed since manta liquids are in smoke modifier) |
June 17, 2016, 09:04 (GMT) |
new function that builds a derived mesh from the fluid objects mesh data (fluid object gets mesh data by reading bobj.gz) |
June 15, 2016, 23:12 (GMT) |
hooked up pointcache so that it triggers the new mesh read function |
June 15, 2016, 14:36 (GMT) |
added mesh (.bobj.gz files) read functionality to fluid class |
June 14, 2016, 23:07 (GMT) |
implemented getters for mesh fields and also added them to the c api |
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