Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 91 / 129

March 24, 2015, 14:47 (GMT)
Fix RNA active spline assignment
March 24, 2015, 14:47 (GMT)
Fix crash using removed data as function arguments
March 24, 2015, 14:47 (GMT)
Fix bad memory access freeing viewport which uses movie clip
March 24, 2015, 14:47 (GMT)
BLI math vec: add 'abs' functions to get absolute values of a vector.

Unseful when handling e.g. scale, sometimes.
March 24, 2015, 14:47 (GMT)
Fix T44021: Crash switching Rendering Engines while viewport rendering + animating

Make sure preview render job is cancelled before freeing the render engine
associated to the viewport.
March 24, 2015, 14:47 (GMT)
Fix T44027: Normal Edit Mod : Radial from object normals affected by target object scale.

The way we were getting diff to apply to vcos from target object was just bad!

Also, fixed another related issue - negated scale would be clamped to nearly zero,
now only consider absolute version of size (we do not care about its sign here anyway).

This should be backported to 2.74 (with previous commit too).
March 24, 2015, 14:47 (GMT)
Fix T44020: Crash exporting fluid sim to fbx

The issue is coming from wrong fluid modifier copy callback,
which might have left some pointers shared across original
and target fluid modifiers.
March 24, 2015, 14:47 (GMT)
Fix crash using "Copy to selected" on ID-props
March 24, 2015, 14:47 (GMT)
Fix T43853: Audio animation bug (fcurves)

For a detailed bug explanation see the comments in the report.
March 24, 2015, 14:47 (GMT)
Make sure disabling attribute arrays also resets the counter so we don't
do it twice.
March 22, 2015, 17:17 (GMT)
use center between objects for constraint types different than fixed, note: other types only work between clusters and settings for them are limited to the type currently....
March 22, 2015, 09:13 (GMT)
fix: some speed improvement for converting to objects or to keyframed objects and proper renaming of shards and constraints being created
March 19, 2015, 23:32 (GMT)
fix: another possible fix for loading correct vertexbased constraints
March 19, 2015, 22:54 (GMT)
fix: vertexbased constraints should be rebuilt correctly now after loading
March 19, 2015, 17:06 (GMT)
added a new vertex coordinate based constraint build method, as alternative to meshisland centroid based constraint building
March 18, 2015, 15:06 (GMT)
fix: crash with fast bisect and fast bisect / fill due to refactoring
March 17, 2015, 23:00 (GMT)
fix: bugfixes for fractal boolean and greasepencil edge cutting due to refactoring
March 17, 2015, 19:48 (GMT)
refactoring of FractureModifier: split very long functions into more, shorter ones
March 17, 2015, 15:11 (GMT)
Point submodules to 2.74-rc2
March 17, 2015, 13:19 (GMT)
Fix an incorrect assert in lnor code.

There is one case where we do can have only two edges for two loops...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021