Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 62 / 130

September 9, 2016, 11:33 (GMT)
fixes: activating clusters via percentage, add meshisland id as name in fracture too, load crash fix
September 2, 2016, 09:54 (GMT)
2.78 release: Point locales to a proper updated branch
August 8, 2016, 18:13 (GMT)
fix, enabled threading for autoexecute
August 8, 2016, 12:53 (GMT)
added threaded checkbox next to execute fracture operator
August 8, 2016, 12:07 (GMT)
made threading optional via a checkbox
August 8, 2016, 10:38 (GMT)
fallback to singlethreaded for dynamic, mousebased and fast bisect.. also changed back fast bisect orderding to have more uniform shapes
August 7, 2016, 22:37 (GMT)
first attempt to multithread fracturing, works only for prefractured for now
August 7, 2016, 14:02 (GMT)
some more optimizations at bisect, bit faster and less memory consumption, and removing bakes now when refracturing
August 6, 2016, 09:18 (GMT)
fixes for bisect and bisect+fill, should look correct again and be a bit faster as well

using a kdtree based preselection method to speed up bisecting
August 2, 2016, 13:53 (GMT)
small fix for loading possibly different jack shared library versions on different linux distributions, thanks to sergey for the fix
July 25, 2016, 21:08 (GMT)
small enhancement for voronoi + bisect and solidify after FM use case

if you use voronoi+bisect and solidify after FM, you can automerge now without having autohideable inner faces. This should have the same effect as autohide in regular use case has.
July 23, 2016, 14:39 (GMT)
memory optimization for smoke compressibility fix, dont use recursion but a queue to avoid potential stack overflows, thanks to angavrilov for this optimization
July 17, 2016, 19:31 (GMT)
fixes to prevent unwanted smoke "explosions" in the domain when using moving colliders, thanks to angavrilov for investigating those problems and providing this fixes.
July 11, 2016, 14:42 (GMT)
attempt to make fast bisect usable with mousebased fracture... now the user has a bit control how the halving is performed via the helpers
July 9, 2016, 11:43 (GMT)
some tweaks for the faster voronoi+bisect method, its faster but not interactive yet... but should mostly lead to correct results
July 8, 2016, 23:35 (GMT)
attempt to make voronoi+bisect faster, but it has problems with selfintersection, so unfortunately not useable on any
model out of the box
June 12, 2016, 15:17 (GMT)
fix for converting fm external mode back to objects, used wrong transformation for objects
June 11, 2016, 13:56 (GMT)
crash fix for starting sim after convert to objects in external mode

stale data was around in depsgraph, missed a relations update tag call
June 2, 2016, 08:48 (GMT)
partial solution for FM autoexecute, auto disables when sim runs and is enabled again on startframe

note: cache will always be overwritten in autoexec sim mode, because keeping it may lead to incorrect sim results
furthermore a couple of changes for external mode (attempt to be more BCB compatible)
May 27, 2016, 18:28 (GMT)
fix, force autohide facepair generation only from valid DM

if primary source is invalid, force fallback to secondary source earlier now
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021