Blender Git Commits

Blender Git "hair_guides" branch commits.

Page: 13 / 20

July 13, 2016, 14:50 (GMT)
Merge branch 'master' into strand_editmode
July 9, 2016, 07:09 (GMT)
Merge branch 'master' into strand_editmode
July 5, 2016, 07:53 (GMT)
Merge branch 'master' into strand_editmode
June 28, 2016, 09:17 (GMT)
Merge branch 'master' into mesh_samples
June 27, 2016, 08:52 (GMT)
Merge branch 'master' into strand_editmode
April 20, 2016, 10:34 (GMT)
Fix unused function warning.
April 19, 2016, 12:19 (GMT)
Fix meamleak from unfreed edit data when exiting in hair edit mode.
April 19, 2016, 12:05 (GMT)
Fix unfreed temporary buffers in strand relaxation.
April 19, 2016, 12:01 (GMT)
Define BMEditStrands struct as an extension of BMEditMesh.

The advantage is that we can now use this struct in the (rather involved)
process of generating a display DerivedMesh and apply modifiers to it.
April 19, 2016, 11:27 (GMT)
Disable regular mesh drawing in hair edit mode.
April 18, 2016, 16:13 (GMT)
Proof-of-concept: Hair edit data from regular meshes.

This adds the possibility to edit a regular mesh like strand data.
It's more of a test for independence from particles than a real use case,
but could come in handy anyway.
April 18, 2016, 15:48 (GMT)
Check mesh samples for zero weights on eval to detect invalid/unusable samples.
April 17, 2016, 13:08 (GMT)
Corrected implementation of the strand relaxation method ported from particles.

This is still the same algorithm as in particle edit mode, but cleaned up
some unnecessary complications and use much more meaningful variable names.
April 16, 2016, 16:10 (GMT)
Merge branch 'master' into strand_editmode
October 11, 2015, 13:51 (GMT)
Merge branch 'master' into mesh_samples
September 19, 2015, 15:33 (GMT)
Port over the improved mesh sampling API from the mesh_samples branch.
September 19, 2015, 14:59 (GMT)
Merge branch 'master' into mesh_samples
September 19, 2015, 14:29 (GMT)
Merge branch 'master' into strand_editmode

Conflicts:
source/blender/editors/sculpt_paint/paint_ops.c
August 21, 2015, 14:45 (GMT)
Implementation of Volume Sampling on meshes.

Based on the ray casting technique described here: http://www.joesfer.com/?p=84

Volume samples currently are not bound to mesh deformation in any way, they are
simple object-space locations. Potentially a harmonic weight approach as in
mesh cages could be used.
August 21, 2015, 13:07 (GMT)
Merge branch 'master' into mesh_samples

Conflicts:
release/datafiles/locale
release/scripts/addons
source/blender/blenkernel/CMakeLists.txt
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021