Blender Git Commits

Blender Git "hair_guides_grooming" branch commits.

Page: 14 / 25

December 19, 2017, 10:30 (GMT)
Stub displist function for groom.
December 19, 2017, 10:28 (GMT)
Tentative DNA structs for groom internals.
December 18, 2017, 10:56 (GMT)
Menu entries for adding groom objects in space_view3d.
December 18, 2017, 10:50 (GMT)
Dummy icons for groom data.
December 18, 2017, 10:25 (GMT)
Add groom data path to buttons context.
December 18, 2017, 10:19 (GMT)
Merge branch 'blender2.8' into hair_guides
December 11, 2017, 09:08 (GMT)
Add basic outliner support for the groom object type.
December 10, 2017, 12:46 (GMT)
"add" operator for groom objects.
December 10, 2017, 12:46 (GMT)
writefile function for Groom.
December 10, 2017, 11:52 (GMT)
Implement BKE_libblock_free_datablock for groom ID.
December 10, 2017, 11:48 (GMT)
Add groom object id in a few more functions that need it.
December 10, 2017, 11:21 (GMT)
New RNA file for the groom ID.
December 10, 2017, 10:24 (GMT)
Merge branch 'blender2.8' into hair_guides
December 10, 2017, 10:01 (GMT)
Add translation context and idcode entry for the new ID type.
December 10, 2017, 10:01 (GMT)
Make sure MAX_LIBARRAY is large enough (also add a static assert for this).
December 10, 2017, 09:42 (GMT)
Add new Groom ID type to use for groom objects.
December 7, 2017, 08:37 (GMT)
New OB_GROOM type for hair editing objects.
November 26, 2017, 10:33 (GMT)
Use material slot index instead of a direct Material pointer.

A Material pointer would be a nicer way to assign a hair material,
but unfortunately that does not work well with the context-based material
lookup of the node editor. There is no selection of an "active" modifier,
so the node editor will never display the material (unless it is placed
into a material stack as well).
November 25, 2017, 14:58 (GMT)
Material pointer in hair systems.
November 25, 2017, 13:46 (GMT)
Simplified API for generating hair follicles with a fixed max count.

The final count is inversely proportional to the min_distance, so using that
as a user variable is difficult to control. Instead we just use the overall
count as the single variable now.

The actual final count will be less than this maximum count, because the
theoretical limit is never reached in practice. The min. distance could also
be stored as a result of the hair generation as feedback for the user.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021