Blender Git Commits

Blender Git "hair_guides_grooming" branch commits.

Page: 15 / 25

November 25, 2017, 11:17 (GMT)
Merge branch 'blender2.8' into hair_guides
November 25, 2017, 10:49 (GMT)
Fix strand vertex init loop, use correct stop index.
November 25, 2017, 09:45 (GMT)
Need to call the subdiv function also for subdiv==0 to initialize vert positions.
November 23, 2017, 20:29 (GMT)
Extend the fur generate modifier to also create guide curves.
November 23, 2017, 08:55 (GMT)
More meaningful flag names for hair system changes.
November 23, 2017, 08:55 (GMT)
Remove unused code, this has been replaced since.
November 20, 2017, 20:02 (GMT)
Fix for overflow of cell_index in the Poisson disk sample generator.

Using a single uint as combined cell index only leaves ~10 bits per
coordinate axis, which quickly leads to overflow for higher densities.
Now use 3 ints so that the sampling grid can have sufficiently small
cells.
November 19, 2017, 17:23 (GMT)
Additional pass in object mode for drawing hair follicles and guide curves.
November 19, 2017, 10:56 (GMT)
Merge branch 'blender2.8' into hair_guides
November 19, 2017, 10:05 (GMT)
Fix memleak from unfreed local array.
November 19, 2017, 10:00 (GMT)
Struct for hair draw settings.

This is outside of the hair system itself since it only affects drawing.
November 17, 2017, 09:30 (GMT)
Operator for generating hair follicles of the fur modifier.
November 17, 2017, 08:58 (GMT)
Fix mesh sample inner loop for poisson disk generator, returned false always.
November 16, 2017, 09:20 (GMT)
Follicle generation function for hair systems.
November 15, 2017, 08:40 (GMT)
Rename "Hair" modifier to "Fur" modifier.

This will be a simple testbed for generating hair geometry.

The plan here is to use different modifiers for different editing methods
for hair. Each of these will use a HairSystem instance, but vary
in the editable data used to generate guide curves. The hair system
underneath is agnostic to the editing method used.
November 14, 2017, 09:12 (GMT)
Remove the guide_object pointer from HairSystem.

Scalp mesh now is passed explicitly to the hair API functions again.

The idea is that hair systems can be created in any object and use
another object as the scalp. Sharing the same hair pattern should be
implemented at a later time, pending a good design for assigning
follicles to specific hair systems.
November 12, 2017, 10:11 (GMT)
Merge branch 'blender2.8' into hair_guides
November 12, 2017, 10:10 (GMT)
Minor flag rename.
November 12, 2017, 09:03 (GMT)
Free draw data when deleting a hair system.
November 11, 2017, 16:21 (GMT)
Remove deprecated UI code for the hair modifier.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021