Revision 85f90ed by Antonio Vazquez August 17, 2019, 14:26 (GMT) |
Fix T68723: GPencil - Split Select mode for Sculpt and Edit mode Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used. Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode. This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too. Fixed some old code not valid detected during these changes. Differential Revision: https://developer.blender.org/D5500 |
Revision 0e1d4de by Antonio Vazquez August 17, 2019, 10:51 (GMT) |
Fix T68722: Improve Smooth algorithm for Thickness and Strength Now the GPencil smooth algorithm uses a average value instead to use only two points and the interpolated value. Differential Revision: https://developer.blender.org/D5489 |
August 17, 2019, 09:17 (GMT) |
Fix unreported GPencil Thickness modifier affecting strokes not in Vertex Groups Prior to this commit: If the Grease Pencil Thickness modifier is set to Normalize and a Vertex Group is selected, the thickness of all strokes are effected when changing the Thickness parameter. Points on strokes are only normalised (= pressure set to 1.0) if they are part of the Vertex Group; the strokes themselves may still change thickness. With this patch: If Normalize is selected with a Vertex Group, Blender now pre-checks each stroke to determine whether it has vertices within or outside the Vertex Group. If all the points on the stroke belong to the Vertex Group, it normalises the whole stroke to a uniform thickness. If some or none of the points of the stroke belong to the Vertex Group, the stroke is now left as is. Reviewed By: @antoniov Differential Revision: https://developer.blender.org/D5483 with minor edit. |
Revision 463eef3 by Antonio Vazquez August 17, 2019, 09:04 (GMT) |
Fix T68753: GPencil tooltip typo |
Revision e8ffe25 by Campbell Barton August 16, 2019, 18:51 (GMT) |
PyRNA: include class name in double-register exception Helps debugging errors when classes are registered twice. |
Revision fdcae9e by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: Add range extend select and modify keymap Modifies selection keymap to be more conventional, with shift click for range selection and ctrl click for extend selection. |
Revision 7ee2392 by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: Support box select on click+drag |
Revision 7ba2de8 by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: set parent for entire selection Set and clear parents for all elements in the selection in the outliner. This also removes the popup menu for setting the parent to curves, armatures, and lattices. It makes more sense to keep the outliner simple and only do object parenting. |
Revision 1e51411 by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: Fix scenes in scene display not starting open |
Revision 6bc6d01 by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: Fixes to show active and scroll page Adjusts the scrolling of show active and scroll page operators to use the `outliner_scroll_view` operator to ensure scrolling does not leave the outliner bounds. Also changes show active to expand subtrees containing all instances of the active object, which may be linked to multiple collections. |
Revision b83b0d7 by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: set scene camera on camera data activate |
Revision 05f2ccd by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: Draw sequencer and vertex group icons Draw icons for sequencer and vertex groups. The sequence types need updates because they all draw in various colors and some sequence types do not have an icon. |
Revision 4902094 by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: Use F2 to rename active outliner item Previously with F2 mapped to the global rename active object operator, it was not posible to use the conventional F2 to rename any outliner element like collections or object data. This adds F2 to the outliner keymap to call the outliner rename operator rather than the popup rename object operator. |
Revision 252fb48 by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: walk navigation operator and openclose fixes Adds a keyboard walk navigation and selection operator to the outliner. Up and down arrow keys walk up and down the list of elements, and left and right will open and close elements if the elements are closed or opened respectively. Holding shift while walking up and down the tree expands the selection. Holding shift while clicking or pressing left and right arrows will expand or collapse all children elements recursively. Pressing enter to openclose the hovered element is removed. Also allows click+drag for openclose of element subtrees. This moves openclose toggling to the openclose operator to remove duplicate code. The outliner tree building is tweaked slightly to set the proper parents in scene display mode for walk select to walk to parents without errors. |
Revision eb92ac0 by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: invisible object filter Adds an invisible object filter in the outliner to show hidden objects. This is useful to quickly locate hidden items in a large outliner tree and easily toggle visibilty back on. Invisible refers to an object being hidden, or viewport visibility restricted. |
Revision 01006aa by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: Allow select on row icons Allow selection of subtree elements on a collapsed element's row. Because subtree elements are aggregated by type, a select on an icon that represents multiple subtree elements will invoke a popup menu to select the specific subtree element. Also draws highlights on cursor hover over a row icon. Any child elements that are linked to multiple collections will only be listed in the popup one time, and selection from the popup will select the first instance in the subtree. |
Revision bf95ab6 by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: Draw constraint icons and enable button Draw all constraint icons and enable/disable restrict buttons. The action constraint needs its own icon. It currently draws white instead of the blue modifier color. |
Revision 35a5dee by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Eyedropper: Support datadropper in the outliner Adds support for using the eyedropper in the outliner in addition to the 3D view. |
Revision 0a903e7 by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Collections: change active if hidden or excluded When the active collection is hidden or excluded, change the active collection to the first visible parent collection. This behavior existed previously for excluding collections, and is now expanded to also switch the active collection when viewport hidden or restricted. This does not prevent viewport hidden or restricted collections from being reactivated later. This could be added as a separate commit. Excluded collections cannot be activated, so it may make sense to extend this behavior to hiding collections. |
Revision 71eb653 by Nathan Craddock August 16, 2019, 18:30 (GMT) |
Outliner: Synced selection and active element highlighting Adds a toggle to the filter menu for outliner synced selection. Enabled by default, this ensures selection is synced between objects, bones, and sequences. An active outliner element theme color is added to indicate which element is active. Synced selection is controlled on the operator level. Each operator that modifies selection for objects, bones, sequences, or outliner elements needs to call the respective ED_outliner_select_sync_from.. function to tag outliners to be synced. Syncing is done lazily on outliner draw. |
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