Revision 0540d2b by Sybren A. Stüvel November 20, 2018, 09:32 (GMT) |
Added MovieClip.fps read-only property to RNA This makes it possible for a Python script that loads a MovieClip into the clip editor to also change the scene frame rate to match. |
Revision 698f1e3 by Sergey Sharybin November 20, 2018, 09:29 (GMT) |
Revision 640eb00 by Campbell Barton November 20, 2018, 07:52 (GMT) |
Tool System: define tools for meta-ball editmode |
Revision 812205f by Alexander Gavrilov November 20, 2018, 07:24 (GMT) |
UI: unhide bones in Jump To Target instead of failing. The whole point is to avoid the need to manually hunt for the bone, so it makes more sense to unhide it automatically. If the bone is on multiple layers, just the first one is enabled. Also, ED_pose_bone_select already checks PBONE_SELECTABLE. |
Revision 1edc3f7 by Campbell Barton November 20, 2018, 07:08 (GMT) |
Cleanup: make object deselect match other ED_ APIs Use SEL_* argument, matching ED_pose_deselect_all. |
November 20, 2018, 06:38 (GMT) |
UI: support jumping to target object/bone Complex rigs are built from many bones (often overlapping) connected by constraints. When investigating or debugging such rigs one often wants to switch to the target of a constraint, or a parent bone, but it is difficult to do manually due to overlap confusion. This adds a right click menu option that automatically selects and makes the target object or bone active for UI fields where a suitable reference is readily available. |
Revision 93f8269 by Campbell Barton November 20, 2018, 06:00 (GMT) |
Revision 82eecc6 by Campbell Barton November 20, 2018, 05:26 (GMT) |
Revision 15db2ac by Campbell Barton November 20, 2018, 04:08 (GMT) |
Revision 720368e by Campbell Barton November 20, 2018, 02:30 (GMT) |
Revision 9d85cf0 by Campbell Barton November 20, 2018, 02:15 (GMT) |
Theme: avoid right-shift in XML files Use 2 space indent for attributes, ~20% smaller files. |
Revision 9a17967 by Campbell Barton November 20, 2018, 01:37 (GMT) |
Keymap: update addon register/unregister utilities Use the same data format and loader that the default key-maps use. This supports nested properties (needed for macros) and fixes modal key-maps which weren't supported. This format still needs to be documented. |
Revision 916446e by Campbell Barton November 20, 2018, 00:38 (GMT) |
Cleanup: move keymap hierarchy into own file |
Revision bb5a96e by Campbell Barton November 20, 2018, 00:17 (GMT) |
Cleanup: move toolbar keymap generation to bl_keymap_utils The function is getting complicated, any refactoring would be best done outside of 'space_toolsystem_common'. |
Revision f8c16b0 by Campbell Barton November 20, 2018, 00:06 (GMT) |
Cleanup: move bpy_extras.keyconfig_utils to own module bpy_extras were meant to be useful high-level helper functions for script authors to perform common operations, to avoid writing to verbose API's. bpy_extras.keymap_utils contains some specialized API calls mainly intended for Blender's own internal use. Move keymap import export to internal API. |
Revision d870e7d by Campbell Barton November 19, 2018, 23:15 (GMT) |
Revision 47139c6 by Campbell Barton November 19, 2018, 23:06 (GMT) |
Keymap: only use delete confirmation for X-key Only use confirmation w/ X-key since this is more likely to be pressed by accident. Delete-key delete doesn't confirm. Part of D3953 by @Zachman w/ edits |
Revision 750690a by Campbell Barton November 19, 2018, 22:49 (GMT) |
Revision 5f9de42 by Campbell Barton November 19, 2018, 22:15 (GMT) |
UI: show keyconfig prefs directly under preset The keyconfig preset and it's preferences were too far apart, show the preferences under the preset in a collapsible box. |
Revision f0b5a9d by Campbell Barton November 19, 2018, 21:53 (GMT) |
Cleanup: style, unused |
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