Revision 0f9b756 by Dalai Felinto September 28, 2018, 22:11 (GMT) |
Multi-Objects: ARMATURE_OT_switch_direction |
Revision 3a8b56c by Dalai Felinto September 28, 2018, 22:06 (GMT) |
Multi-Objects: ARMATURE_OT_armature_layers |
Revision 1eb2668 by Dalai Felinto September 28, 2018, 21:53 (GMT) |
Expose armature.dissolve to the menu Following the vertice delete menu logic here, where delete needs no verb and the special case (dissolve here) gets the full verb + noun) Note: This operator wasn't even listed in the T54646 task. I suspect other operators may share the same fate. |
Revision bfb0ebc by Dalai Felinto September 28, 2018, 21:43 (GMT) |
Multiple-Objects: ARMATURE_OT_dissolve |
Revision 47cf8bd by Dalai Felinto September 28, 2018, 21:23 (GMT) |
Multiple-Objects: ARMATURE_OT_flip_names |
Revision f4fe3f1 by Dalai Felinto September 28, 2018, 19:54 (GMT) |
RNA: Cleanup - remove no longer needed get/set functions Left over from rBbdbf4471a6c4ba2d444eea5e7f0e6984b3aaafc2. |
Revision fc96283 by Dalai Felinto September 28, 2018, 19:34 (GMT) |
Fix painting clone ui/rna not working |
Revision 0c61035 by Antonio Vazquez September 28, 2018, 16:56 (GMT) |
GP: Fix Fx Wave options panel The orientation was layout vertical |
Revision c87d604 by Dalai Felinto September 28, 2018, 16:40 (GMT) |
Multi-Objects: Fix edit mesh texts drawing in the wrong place It was always drawing on the active object localspace. |
Revision 637d938 by Brecht Van Lommel September 28, 2018, 16:24 (GMT) |
Fix T56396: Cycles wrong object motion blur with deformation blur disabled. |
Revision 62aee66 by Dalai Felinto September 28, 2018, 15:31 (GMT) |
Fix errors for show_occlude_wire not in view3d.overlay |
Revision ffb424c by Dalai Felinto September 28, 2018, 15:31 (GMT) |
Revision 8a06249 by Dalai Felinto September 28, 2018, 15:31 (GMT) |
Fix wireframe threshold not active on wireframe mode |
Revision 0e7742d by Brecht Van Lommel September 28, 2018, 15:28 (GMT) |
Templates: tweaks to 2D animation template from grease pencil team. |
Revision a01afe0 by Antonio Vazquez September 28, 2018, 15:25 (GMT) |
GP: Remove Shader FX use_property_split to keep UI consistency In order to get the same look and feel of modifiers, we need disable this single column option. |
Revision 3037acf by Antonio Vazquez September 28, 2018, 15:20 (GMT) |
GP: Remove show lines from Pixelate effect The grid lines get a weird result and it's better keep disabled. Maybe in the future we implement a new shader with a full grid. |
Revision c78d83b by Antonio Vazquez September 28, 2018, 14:52 (GMT) |
GP: Set pixel shader fx lines to OFF by default |
Revision 0d2c95a by Antonio Vazquez September 28, 2018, 13:47 (GMT) |
GP: Make Layer and Material lists shorter This reduces UI vertical space. |
Revision 0f03750 by Dalai Felinto September 28, 2018, 13:32 (GMT) |
Cleanup: Remove bmo_similar.c and small renaming |
Revision 75b2091 by Dalai Felinto September 28, 2018, 13:25 (GMT) |
Multi-Objects: Select similar vertex: SIMVERT_VGROUP I'm storing the name of the vertex groups in a gset. This way we can select vertex groups with the same name across different objects. Also this is the last select similar mode that needs porting o/ |
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