Blender Git Commits

Blender Git "master" branch commits.

Page: 1532 / 5574

September 28, 2018, 22:11 (GMT)
Multi-Objects: ARMATURE_OT_switch_direction
September 28, 2018, 22:06 (GMT)
Multi-Objects: ARMATURE_OT_armature_layers
September 28, 2018, 21:53 (GMT)
Expose armature.dissolve to the menu

Following the vertice delete menu logic here, where delete needs no verb
and the special case (dissolve here) gets the full verb + noun)

Note: This operator wasn't even listed in the T54646 task. I suspect other
operators may share the same fate.
September 28, 2018, 21:43 (GMT)
Multiple-Objects: ARMATURE_OT_dissolve
September 28, 2018, 21:23 (GMT)
Multiple-Objects: ARMATURE_OT_flip_names
September 28, 2018, 19:54 (GMT)
RNA: Cleanup - remove no longer needed get/set functions

Left over from rBbdbf4471a6c4ba2d444eea5e7f0e6984b3aaafc2.
September 28, 2018, 19:34 (GMT)
Fix painting clone ui/rna not working
September 28, 2018, 16:56 (GMT)
GP: Fix Fx Wave options panel

The orientation was layout vertical
September 28, 2018, 16:40 (GMT)
Multi-Objects: Fix edit mesh texts drawing in the wrong place

It was always drawing on the active object localspace.
September 28, 2018, 16:24 (GMT)
Fix T56396: Cycles wrong object motion blur with deformation blur disabled.
September 28, 2018, 15:31 (GMT)
Fix errors for show_occlude_wire not in view3d.overlay
September 28, 2018, 15:31 (GMT)
Multi-Objects: MESH_OT_sort_elements

Based on D3330 by Falk David
September 28, 2018, 15:31 (GMT)
Fix wireframe threshold not active on wireframe mode
September 28, 2018, 15:28 (GMT)
Templates: tweaks to 2D animation template from grease pencil team.
September 28, 2018, 15:25 (GMT)
GP: Remove Shader FX use_property_split to keep UI consistency

In order to get the same look and feel of modifiers, we need disable this single column option.
September 28, 2018, 15:20 (GMT)
GP: Remove show lines from Pixelate effect

The grid lines get a weird result and it's better keep disabled. Maybe in the future we implement a new shader with a full grid.
September 28, 2018, 14:52 (GMT)
GP: Set pixel shader fx lines to OFF by default
September 28, 2018, 13:47 (GMT)
GP: Make Layer and Material lists shorter

This reduces UI vertical space.
September 28, 2018, 13:32 (GMT)
Cleanup: Remove bmo_similar.c and small renaming
September 28, 2018, 13:25 (GMT)
Multi-Objects: Select similar vertex: SIMVERT_VGROUP

I'm storing the name of the vertex groups in a gset. This way
we can select vertex groups with the same name across different
objects.

Also this is the last select similar mode that needs porting o/
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021