Revision 4893b8c by Campbell Barton September 3, 2018, 00:16 (GMT) |
Fix toolbar popup outside the window region |
Revision 41f4d21 by Bastien Montagne September 2, 2018, 13:30 (GMT) |
Fix part of T56654: Freestyle hiding viewlayer buttons when there is no lineset. Buttons' context 'path' has to bee handled carefully, especially when building more than one step in a single call... |
Revision 32e8f2e by Campbell Barton September 2, 2018, 11:35 (GMT) |
Keymap: Double tap A-Key to de-select all Uses double click events for the keyboard, which wasn't used before. Experimental feature suggested by @venomgfx |
Revision 8c74462 by Campbell Barton September 2, 2018, 11:25 (GMT) |
Cleanup: move select all/none/invert into template |
Revision 4e34571 by Campbell Barton September 2, 2018, 10:05 (GMT) |
UI: correct unintended space in string formatting |
Revision 3cba77f by Campbell Barton September 2, 2018, 09:45 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 4bb8dba by Campbell Barton September 2, 2018, 09:32 (GMT) |
Cleanup: move keymap helpers into own file |
Revision 0ddf3e1 by Campbell Barton September 2, 2018, 08:50 (GMT) |
Cleanup: comment blocks |
Revision 127603f by Campbell Barton September 2, 2018, 08:50 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ae57383 by Campbell Barton September 2, 2018, 08:28 (GMT) |
Cleanup: comment blocks |
Revision 6abb37b by Campbell Barton September 2, 2018, 06:44 (GMT) |
Cleanup: style |
Revision 83199b6 by Campbell Barton September 2, 2018, 06:24 (GMT) |
Cleanup: shadow warning |
Revision a5f950e by Dalai Felinto August 31, 2018, 20:43 (GMT) |
Fix MESH_OT_loop_select: Deselect object objects Before that if you loop select a mesh, it would deselect the previous selected edges of the selected mesh, leaving the other objects untouched. |
Revision f6b902a by Dalai Felinto August 31, 2018, 20:23 (GMT) |
Follow up to MESH_OT_offset_edge_loops Committing this as a separate commit since we may want to keep this mode syncing elsewhere. But for now it makes sense to do it like this. |
August 31, 2018, 20:14 (GMT) |
Multi-Objects: MESH_OT_offset_edge_loops Changes from reviewer (Dalai Felinto): * Code style (replace tabs with spaces). * Return OPERATOR_CANCELLED if no a single object get through. Maniphest Tasks: T54643 https://developer.blender.org/D3392 |
Revision 41759e7 by Dalai Felinto August 31, 2018, 20:02 (GMT) |
Fixup for MESH_OT_vertices_smooth_laplacian Failing to repeat should return, but continue the object loop. Should test for selected vertex, not face. |
Revision 3065dc4 by Dalai Felinto August 31, 2018, 19:46 (GMT) |
Fixup for multi-objects snap functions Sanitizing the use of TransVertStore, making sure it is always freed. Skip meshes with no vertex selected. |
Revision 0610c09 by Dalai Felinto August 31, 2018, 19:25 (GMT) |
Fix memleak on snap_curs_to_sel_ex |
Revision b0c146a by Dalai Felinto August 31, 2018, 18:53 (GMT) |
MESH_OT_symmetrize: Cleanup, get op->ptr props outside objects loop |
August 31, 2018, 18:52 (GMT) |
Multi-Objects: MESH_OT_symmetry_snap Reviewers: dfelinto Differential Revision: https://developer.blender.org/D3374 |
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