Revision 9211a4a by Inês Almeida January 21, 2018, 23:19 (GMT) |
Fix linking error when compiling without clay engine |
Revision 13715ad by Clément Foucault January 21, 2018, 23:14 (GMT) |
DRW: Object Mode: Fix bad camera display in camera view This fix T53485 : Ortho cameras display frame when in camera view |
Revision a841e65 by Campbell Barton January 21, 2018, 22:56 (GMT) |
Cleanup: unused var |
Revision d9c962a by Campbell Barton January 21, 2018, 22:56 (GMT) |
Fix T53843: Error opening online manual |
Revision 56fc812 by Campbell Barton January 21, 2018, 22:56 (GMT) |
Fix manual lookups (data is now lowercase) |
Revision 777e1d3 by Clément Foucault January 21, 2018, 22:16 (GMT) |
Eevee: Probes: Add support for intensity tweak. This works for grid and cubemaps. The intensity is baked into the map itself. Thus you need to refresh/rebake the probe to see the changes. |
Revision 73a1bf1 by Clément Foucault January 21, 2018, 22:16 (GMT) |
Eevee: Fix grid lighting disappearing when adding a new cubemap probe. |
Revision bdfd9a1 by Clément Foucault January 21, 2018, 22:16 (GMT) |
Clay: Performance: Disable AO codepath if not necessary. This optimisation only works if no material in the scene require the AO pass. For this either set the AO distance to 0 or both Cavity and Edges factors to 0. This double the performance of scenes with very high triangle count. |
Revision 6700ee9 by Clément Foucault January 21, 2018, 22:16 (GMT) |
DRW: Make the lamp widgets lines stippled. |
Revision b2c81c5 by Clément Foucault January 21, 2018, 22:16 (GMT) |
DRW: Remove unused material uniforms. This might have some consequences but in my testing I did not found any. |
Revision e82616a by Clément Foucault January 21, 2018, 22:16 (GMT) |
Eevee: SSR: Optimize the AO out when not enabled. |
Revision a507c25 by Clément Foucault January 21, 2018, 22:16 (GMT) |
Eevee: Put all constant uniforms in a global UBO. This is an optimization / cleanup commit. The use of a global ubo remove lots of uniform lookups and only transfert data when needed. Lots of renaming for more consistent codestyle. |
Revision 790025c by Germano Cavalcante January 21, 2018, 20:45 (GMT) |
Merge branch 'master' into blender2.8 # Conflicts: # intern/cycles/blender/blender_mesh.cpp # source/blender/editors/screen/screen_ops.c # source/blender/editors/space_view3d/drawobject.c |
Revision 8d671f6 by Germano Cavalcante January 21, 2018, 20:22 (GMT) |
Update description of the screen_draw functions |
Revision 46267fe by Germano Cavalcante January 21, 2018, 20:18 (GMT) |
WM: Fix snapping on split area without preview In addition to removing unnecessary variables and `tag_redraw` whenever the factor changes; |
Revision cc64872 by Brecht Van Lommel January 21, 2018, 14:43 (GMT) |
Fix T49159: missing Cycles tangents for adaptive subdivision. |
Revision e767d21 by Campbell Barton January 21, 2018, 09:17 (GMT) |
Cleanup: BLI_kdopbvh avoid negative array access It's harder to reason about array access with negative indices. |
Revision a7dc5e1 by Campbell Barton January 21, 2018, 00:41 (GMT) |
Cleanup: style |
Revision e53447c by Brecht Van Lommel January 20, 2018, 21:42 (GMT) |
Fix old files with changed node socket type not loading correctly. This would lead to sock.default_value pointing to the wrong data type, possibly causing crashes. Unfortunately, this bug will still exist for older Blender versions that try to load newer files, which makes changing the type of a node socket problematic. |
Revision 99efebd by Campbell Barton January 20, 2018, 14:39 (GMT) |
Merge branch 'master' into blender2.8 |
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