Revision 0a69e3b by Campbell Barton November 19, 2017, 15:28 (GMT) |
Revision 92ea281 by Campbell Barton November 19, 2017, 14:46 (GMT) |
Cleanup: remove BKE_utildefines This was meant to be used for less general macros but was never used. Rename BKE_BIT_TEST_SET to SET_FLAG_FROM_TEST |
Revision d2b03d2 by Joshua Leung November 19, 2017, 14:06 (GMT) |
Fix: Undo pushes were missing for Add/Remove Driver Variable buttons, and Remove Driver button |
Revision 2317fa6 by Joshua Leung November 19, 2017, 13:56 (GMT) |
Cleanup - Style |
Revision 6f57874 by Joshua Leung November 19, 2017, 13:55 (GMT) |
Fix T53300: Bone Extrude via Ctrl + Click is not done from active bone tail |
Revision e2585c2 by Joshua Leung November 19, 2017, 13:08 (GMT) |
Fix compiler warning --> render_result.c:832 - formal parameter 6 different from declaration |
Revision cc1253a by Joshua Leung November 19, 2017, 12:57 (GMT) |
Fix: "Lock Markers" option was not being obeyed by the "Sync Markers (when transforming)" option |
Revision fc77676 by Joshua Leung November 19, 2017, 12:57 (GMT) |
Bake Action operator: Added missing Bendy Bones support |
Revision c5f59f5 by Joshua Leung November 19, 2017, 12:57 (GMT) |
Tweaks to make it easier to update bone motion paths (without the active bone needing to have any paths itself) This commit introduces the following changes: * Modified the poll callback on the "Update Paths" operator for bones so that it only checks if there are bones that have motion paths (instead of checking whether the active bone has paths). This makes it easier to update paths without having to first select one that has them - useful when the paths are all on hidden/hard-to-select bones. * Add a readonly property, "has_motion_paths" to the animviz.motion_path RNA struct, providing easier access to the internal flag used above. This makes it possible for the UI to display the "Update" button without having to check various bones for motion paths. Notes: * The flag being used in these changes already existed, and was only really intended for internal use. However, since it was already used in many places for determining if auto-update of all bone paths was needed (e.g. after certain editing ops), it should be safe to use here too. * The update_paths operator currently bakes all paths when activated, so there's currently no loss of functionality with changing to not checking if the active bone has any paths (e.g. we couldn't only update the active bone only either). That is still listed as a todo in the code. |
Revision c01ffef by Joshua Leung November 19, 2017, 12:57 (GMT) |
Pasting poses now updates motion paths |
Revision cda0563 by Joshua Leung November 19, 2017, 12:57 (GMT) |
Fix T53229: "Sample Keyframes" errors with multiple pairs of keyframes selected There were 2 issues here (first was the one reported): 1) Curve shape changes if multiple consecutive pairs of keyframes are selected. The problem is that after the first pair is handled, subsequent pairs get sampled on the basis of the modified curve. 2) With multiple separate "islands" selected, unselected points in between would get ignored, causing the entire curve to get sampled. |
Revision 7f96323 by Julian Eisel November 19, 2017, 12:16 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 3133d2d by Julian Eisel November 19, 2017, 12:13 (GMT) |
Swap priority of system path overrides for dev builds Suggested by Campbell, thanks! Also moved the exception into own function and improved comments. Fixes T53008. |
Revision 10a1120 by Campbell Barton November 19, 2017, 05:53 (GMT) |
Vertex Paint: missed removing settings from UI |
Revision a151b46 by Campbell Barton November 19, 2017, 05:39 (GMT) |
Fix T53347: Vertex paint crash on undo/exit |
Revision 4de142e by Clément Foucault November 18, 2017, 21:15 (GMT) |
Eevee : Fix bug with SSS and SSR active node selection The bug was affecting the ability to correctly edit the expected SSS profile. |
Revision abd5841 by Campbell Barton November 18, 2017, 16:38 (GMT) |
CMake: remove solaris path |
Revision 83e4e65 by Campbell Barton November 18, 2017, 16:25 (GMT) |
Cleanup: outdated comment |
Revision 40c8a18 by Campbell Barton November 18, 2017, 06:22 (GMT) |
Cleanup: style |
Revision 8f56ceb by Campbell Barton November 18, 2017, 06:16 (GMT) |
Fix BGE sound actuator property access |
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