Revision ec0e35f by Sergey Sharybin November 9, 2017, 10:52 (GMT) |
Depsgraph: Cleanup, make it more clear what layer is |
Revision e30972d by Sergey Sharybin November 9, 2017, 10:43 (GMT) |
Depsgraph: Cleanup |
Revision 0ad54b5 by Sergey Sharybin November 9, 2017, 10:43 (GMT) |
Depsgraph: Only build collections for current graph scene layer |
Revision 08a023d by Dalai Felinto November 9, 2017, 10:39 (GMT) |
Cycles: Silence warning when building without OSL |
Revision f30086b by Dalai Felinto November 9, 2017, 10:32 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ee49ee2 by Dalai Felinto November 9, 2017, 10:27 (GMT) |
Fix: unselectable objects can be selected via the NLA editor This is not reported anywhere, but it's easy to reproduce. I ran into this while updating this code for the blender2.8 branch. |
Revision f2b4a59 by Sergey Sharybin November 9, 2017, 10:24 (GMT) |
Depsgraph: Cleanup, no explicit usage of std in code Code is supposed to be pure-C-ish with some C++-ism. All specifics are to be handled in header files. |
Revision d325e6f by Sergey Sharybin November 9, 2017, 10:20 (GMT) |
Depsgraph: Make dependency graph to be built from scene layer This is a final step of having proper ownership. Now selecting different layers in the "top bar" will actually do what this is expected to do. Surely, there are still things to be done under the hood, that will happen in a less intrusive way. |
Revision 92b342d by Dalai Felinto November 9, 2017, 10:19 (GMT) |
Fix logic for pinning textures users from context This was wrong since it's concenption in 28ee0f9218. The if statement was returning true when pinid was NULL, and false otherwise. However when scene is pinned we also want to run this code. Code snippet by Brecht Van Lommel. |
Revision c99481b by Sergey Sharybin November 9, 2017, 09:59 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 8d7ec51 by Sergey Sharybin November 9, 2017, 09:33 (GMT) |
Depsgraph: Add missing handlers of node IDs Worst thing was that point density did not pull object into dependency graph, which could lead to wrong render results. |
Revision 5e38ee9 by Sergey Sharybin November 9, 2017, 09:33 (GMT) |
Depsgraph: Remove chains of scene being passed all over in relations builder |
Revision f424d5b by Sergey Sharybin November 9, 2017, 09:33 (GMT) |
Depsgraph: Cleanup, remove scene being passed all over Use the state one instead. |
Revision ad986ae by Sergey Sharybin November 9, 2017, 09:33 (GMT) |
Depsgraph: Remove bmain from internal builder API Use the one from state. |
Revision 887c2e5 by Sergey Sharybin November 9, 2017, 09:33 (GMT) |
Depsgraph: Make bmain part of builder state and remove bmain from public API |
Revision 70e34ac by Sergey Sharybin November 9, 2017, 09:33 (GMT) |
Depsgraph: Cleanup, use google style for private members |
Revision 9f0842b by Sergey Sharybin November 9, 2017, 09:33 (GMT) |
Depsgraph: Synchronize nodes and relations builders |
Revision 1018683 by Sergey Sharybin November 9, 2017, 09:33 (GMT) |
Depsgraph: Fix wrong ID type being compared |
Revision 9842556 by Sergey Sharybin November 9, 2017, 09:33 (GMT) |
Depsgraph: Cleanup, reduce indentation level |
Revision 449687d by Sergey Sharybin November 9, 2017, 09:33 (GMT) |
Depsgraph: Assert when node uses unhandled ID type |
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