Revision 230be97 by Campbell Barton August 14, 2017, 02:13 (GMT) |
Merge branch 'master' into blender2.8 |
Revision a8fbe99 by Ray molenkamp August 13, 2017, 19:02 (GMT) |
[build_deps/Windows] Prevent writing of any files into the source tree. |
Revision eccaa6d by Clément Foucault August 13, 2017, 13:21 (GMT) |
GPU_framebuffer: Fix incorrect last level. |
Revision e3468d7 by Clément Foucault August 13, 2017, 12:30 (GMT) |
Eevee: Optimize and improve GTAO Horizon search This fix a bug when occluder are on the edge of the screen and occludes more than they should. Grouped the texture fetches together and clamp the ray at the border of the screen. Also add a few util functions. |
Revision 82e0419 by Clément Foucault August 13, 2017, 12:30 (GMT) |
Eevee: Fix the AO problem around object edges. This was due to missing GL_TEXTURE_MAG_FILTER. |
Revision 2087158 by Clément Foucault August 13, 2017, 12:30 (GMT) |
DRW: Make Cache timing global and not per object. This is to fix some performance bottleneck. |
Revision dc7fceb by Brecht Van Lommel August 12, 2017, 23:19 (GMT) |
Code cleanup: make L_transparent part of PathRadiance. |
Revision 7542282 by Brecht Van Lommel August 12, 2017, 23:19 (GMT) |
Code cleanup: make DebugData part of PathRadiance. |
Revision fce4050 by Brecht Van Lommel August 12, 2017, 23:19 (GMT) |
Code cleanup: make it easier to test only Sobol, CMJ or Pseudorandom. |
Revision 8f97108 by Brecht Van Lommel August 12, 2017, 18:43 (GMT) |
Cycles: optimize CPU split kernel data init. |
Revision 601f94a by Brecht Van Lommel August 12, 2017, 18:40 (GMT) |
Code cleanup: remove unused Cycles random number code. |
Revision 6919393 by Brecht Van Lommel August 12, 2017, 18:37 (GMT) |
Fix T52372: CUDA build error after recent changes. |
Revision 2287285 by Campbell Barton August 12, 2017, 15:14 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b500f42 by Campbell Barton August 12, 2017, 15:09 (GMT) |
WM: load UI for new file, even when pref disabled Loading startup file always loads the UI now. |
Revision b858b44 by Clément Foucault August 12, 2017, 14:02 (GMT) |
Eevee: Fix and opimize MinMaxZ generation. |
Revision 57f1475 by Clément Foucault August 12, 2017, 14:02 (GMT) |
GPU_framebuffer: Fix performance issue on intel. This should fixes the error message that a stall occured because of busy mipmap. This happened on the minmax buffer generation and introduced a random 0.2ms latency. I'm not sure of what was happening though. |
Revision d7639d5 by Brecht Van Lommel August 12, 2017, 12:32 (GMT) |
Fix T52368: OSL trace() crash after recent changes. |
Revision 76d0ab9 by Brecht Van Lommel August 12, 2017, 12:08 (GMT) |
Code cleanup: fix various compiler warnings. |
Revision f1a1474 by Brecht Van Lommel August 12, 2017, 12:01 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 60ab0b8 by Brecht Van Lommel August 12, 2017, 11:22 (GMT) |
Fix T52298: hidden lamps still compute shadow buffers in viewport. |
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