Blender Git Commits

Blender Git "master" branch commits.

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Revision 64905c4 by Julian Eisel
April 12, 2017, 12:45 (GMT)
Outliner: Fix objects of master collection not showing up in 'Master Collection Tree'
April 12, 2017, 10:23 (GMT)
Merge branch 'master' into 28
April 12, 2017, 10:21 (GMT)
Alembic export: fixed exporting as "flat"

This exports all objects in world coordinates without parenting.
April 12, 2017, 10:21 (GMT)
Alembic export: removed superfluous export_object() check.

The exploreTransform() function already does this check, and the check
isn't necessary when the object type isn't exported anyway.
April 12, 2017, 10:19 (GMT)
Cleanup: use lowercase gpu prefix for static funcs

This was mostly followed already.
April 12, 2017, 09:51 (GMT)
Draw Engine: remove hard coded limit on array sizes

This removes MAX_STORAGE, MAX_BUFFERS, MAX_TEXTURES, MAX_PASSES limits.

Actual memory saving isn't so important, it just means we don't need to
manually bump these based on changes to engines.
April 12, 2017, 08:23 (GMT)
Remove bool -> int cast

Wont work as expected on big endian systems
April 12, 2017, 08:23 (GMT)
Color management: Avoid memory copy into same buffer
April 12, 2017, 08:23 (GMT)
Cleanup: naming & line length
April 12, 2017, 08:11 (GMT)
Cleanup: use DRW_cache_mesh prefix w/ mesh objects

Avoid confusion for non mesh types where verts/wire/surface might apply.

Other object types use this convention already.
April 12, 2017, 05:43 (GMT)
EditMesh Render: remove edges-of-vert loop

Replace topology check which checked edges twice
with a loop on the edge array.
April 12, 2017, 04:23 (GMT)
Merge branch 'master' into 28
April 12, 2017, 04:21 (GMT)
Docs: minor improvement to code example
April 12, 2017, 04:08 (GMT)
Cleanup: replace char array with struct
April 12, 2017, 03:45 (GMT)
EditMode: remove edge-hash from MeshRenderData

LoopTri's can access this data.
April 12, 2017, 02:10 (GMT)
Cleanup: use const pointer for view access API
April 12, 2017, 02:05 (GMT)
Cleanup: line length

Avoid right-shift
Revision 42349f6 by Mike Erwin
April 11, 2017, 23:35 (GMT)
fix compile warnings

April 11, 2017, 14:56 (GMT)
Correct own error in adding colors

Make comment regarding GLSL more clear.
April 11, 2017, 14:49 (GMT)
Make image drawing code working with core profile

The issue was caused here by usage of deprecated GL_CURRENT_PROGRAM
which was returning rubbish value.

Now we use imm API and create vertex format prior to immBindProgram.
This made us required to have some sort of state passed from setup
function to actual drawing.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021