Revision 64905c4 by Julian Eisel April 12, 2017, 12:45 (GMT) |
Outliner: Fix objects of master collection not showing up in 'Master Collection Tree' |
Revision af2fc7b by Campbell Barton April 12, 2017, 10:23 (GMT) |
Merge branch 'master' into 28 |
Revision 642728b by Sybren A. Stüvel April 12, 2017, 10:21 (GMT) |
Alembic export: fixed exporting as "flat" This exports all objects in world coordinates without parenting. |
Revision de3c98d by Sybren A. Stüvel April 12, 2017, 10:21 (GMT) |
Alembic export: removed superfluous export_object() check. The exploreTransform() function already does this check, and the check isn't necessary when the object type isn't exported anyway. |
Revision 4560f0b by Campbell Barton April 12, 2017, 10:19 (GMT) |
Cleanup: use lowercase gpu prefix for static funcs This was mostly followed already. |
Revision 0c9a2de by Campbell Barton April 12, 2017, 09:51 (GMT) |
Draw Engine: remove hard coded limit on array sizes This removes MAX_STORAGE, MAX_BUFFERS, MAX_TEXTURES, MAX_PASSES limits. Actual memory saving isn't so important, it just means we don't need to manually bump these based on changes to engines. |
Revision b380f49 by Campbell Barton April 12, 2017, 08:23 (GMT) |
Remove bool -> int cast Wont work as expected on big endian systems |
Revision c29bc61 by Sergey Sharybin April 12, 2017, 08:23 (GMT) |
Color management: Avoid memory copy into same buffer |
Revision 208f25d by Campbell Barton April 12, 2017, 08:23 (GMT) |
Cleanup: naming & line length |
Revision cc0c5db by Campbell Barton April 12, 2017, 08:11 (GMT) |
Cleanup: use DRW_cache_mesh prefix w/ mesh objects Avoid confusion for non mesh types where verts/wire/surface might apply. Other object types use this convention already. |
Revision 9e94479 by Campbell Barton April 12, 2017, 05:43 (GMT) |
EditMesh Render: remove edges-of-vert loop Replace topology check which checked edges twice with a loop on the edge array. |
Revision dc1499b by Campbell Barton April 12, 2017, 04:23 (GMT) |
Merge branch 'master' into 28 |
Revision 0ebe08a by Campbell Barton April 12, 2017, 04:21 (GMT) |
Docs: minor improvement to code example |
Revision ed8c71d by Campbell Barton April 12, 2017, 04:08 (GMT) |
Cleanup: replace char array with struct |
Revision 5cf090f by Campbell Barton April 12, 2017, 03:45 (GMT) |
EditMode: remove edge-hash from MeshRenderData LoopTri's can access this data. |
Revision e78412c by Campbell Barton April 12, 2017, 02:10 (GMT) |
Cleanup: use const pointer for view access API |
Revision 95dd478 by Campbell Barton April 12, 2017, 02:05 (GMT) |
Cleanup: line length Avoid right-shift |
Revision 42349f6 by Mike Erwin April 11, 2017, 23:35 (GMT) |
fix compile warnings |
Revision e8ddd25 by Campbell Barton April 11, 2017, 14:56 (GMT) |
Correct own error in adding colors Make comment regarding GLSL more clear. |
Revision 5a4fcef by Sergey Sharybin April 11, 2017, 14:49 (GMT) |
Make image drawing code working with core profile The issue was caused here by usage of deprecated GL_CURRENT_PROGRAM which was returning rubbish value. Now we use imm API and create vertex format prior to immBindProgram. This made us required to have some sort of state passed from setup function to actual drawing. |
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