Blender Git Commits

Blender Git "master" branch commits.

Page: 2165 / 5574

April 3, 2017, 16:47 (GMT)
Layer/Depsgraph: Update depsgraph for new objects
April 3, 2017, 16:05 (GMT)
Layer/Depsgraph: Fix selectability issues
April 3, 2017, 15:46 (GMT)
Layer: Adding unittest for a problem with selectability evaluation

This is currently failing (and causing the object_delete test to fail). To be fixed separately
April 3, 2017, 15:45 (GMT)
Layer: Small refactor on layer_collection_add
April 3, 2017, 13:51 (GMT)
Buildbot: Some more twqeaks to master config
April 3, 2017, 13:36 (GMT)
Buildbot: Update bundled vetrsion of server configuration
April 3, 2017, 13:15 (GMT)
Merge branch 'master' into blender2.8
April 3, 2017, 13:04 (GMT)
Buildbot: SPecial branch trickery for linux slaves
April 3, 2017, 12:54 (GMT)
Point all submodules to master branch

This way it should be safe to use `git submodule update --remote`.
April 3, 2017, 12:49 (GMT)
Buildbot: Some special tricks for Blender 2.8 slave
April 3, 2017, 12:10 (GMT)
Cleanup: style
April 3, 2017, 12:10 (GMT)
Rename circle_partial -> disk_partial

We may have a 'disk' function (not the partial version).
April 3, 2017, 10:31 (GMT)
Fix blender player
April 3, 2017, 08:51 (GMT)
Fix T51115: Bump node is broken when the displacement socket is used
Revision 368b743 by Gaia Clary
April 3, 2017, 08:48 (GMT)
Collada - add flag to limit precision of exported data, mainly to simplify debugging
Revision f65d6ea by Gaia Clary
April 3, 2017, 08:45 (GMT)
fix: collada - do proper conversion from int to bool (as with other nearby parameters)
April 3, 2017, 05:25 (GMT)
Add gluPartialDisk replacement (imm_draw_filled_circle_partial)

Needed for custom-manipulators branch but generally useful.
Revision 3bf0026 by Gaia Clary
April 1, 2017, 13:29 (GMT)
fix: T50412 - collada: Replaced precision local limit function by blender's own implementation
April 1, 2017, 01:09 (GMT)
Cleanup: style
March 31, 2017, 23:27 (GMT)
Blender 2.8: Hook of layer collections evaluation in DEG

This moves selectability/visibility flag flush from some hardcoded
places in the code to depsgraph. This way it is possible to simply
tag depsgraph to update those flags and rest it'll do on its own.

Using depsgraph for such flush is an overkill: those flags are fully
static and can not be animated, so it doesn't really make sense to
hook only those to depsgraph.

However, in the future we will have overrides on collections, which
ideally would need to be animatable and drivable and easiest way
to support this is to do this on depsgraph level, so it ensures
proper order of evaluation for animation and drivers. And it seems
logical to do both overrides and flags flush from depsgraph from
this point of view.

This commit also includes the evaluation of IDProperty for collections,
which basically are just another form of override. So once we implement
the other kind of overrides the flushing and collection evaluation won't
change.

Patch by Sergey Sharybin and Dalai Felinto
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021