Blender Git Commits

Blender Git "master" branch commits.

Page: 2278 / 5574

September 25, 2016, 02:19 (GMT)
Curve Fitting: 'offset' method used sign when it shouldn't
September 25, 2016, 02:19 (GMT)
Curve Fitting: inline dot-product (avoid temp vector)
September 25, 2016, 02:19 (GMT)
Curve Fitting: de-duplicate cubic evaluation
September 25, 2016, 02:19 (GMT)
Quiet shadow warning

No need to declare new iterator for second loop.
September 24, 2016, 22:26 (GMT)
Fix compile error when building without smoke support.

Also fixes possible NULL pointer dereference.

Fixes T49445.
September 24, 2016, 20:36 (GMT)
Viewport smoke: add options to draw velocity vectors.

This basically exposes to the UI a function that was only available
through a debug macro ; the purpose is obviously to help debugging
simulations. It adds ways to draw the vectors either as colored needles
or as arrows showing the direction of the vectors. The colors are based
on the magnitude of the underlying vectors.

Reviewers: plasmasolutions, gottfried

Differential Revision: https://developer.blender.org/D1733
September 24, 2016, 20:21 (GMT)
Viewport smoke: add support for axis aligned slicing.

Current approach uses view aligned slicing to generate polygons for GL
texturing such that the generated polygons are always facing the view
plane. Now it is also possible to use object aligned slicing, which
creates polygons by slicing the object perpendicular to whichever axis
is facing the most the view plane. It is also possible to create a
single slice for inspecting the volume, or for 2D rendering effects.

Settings for this, along with a density multiplier setting, are to be
found in a newly added "Smoke Display Settings" panel in the smoke
domain properties tab.

Reviewers: plasmasolutions, gottfried

Differential Revision: https://developer.blender.org/D1733
Revision a070a5b by Peter Lu / Brecht Van Lommel
September 24, 2016, 14:39 (GMT)
Mesh: added default UVs for Monkey, improved UVs for UV Sphere and Icosphere.

Fixes T47488 and T47478.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2224
Revision addc666 by Mike Erwin
September 24, 2016, 14:21 (GMT)
constify BLI_math_matrix inputs

GPU_matrix needs this very soon, and it's good practice in general.

also sprinkled in some TODOs for later
Revision bf2c2d4 by Joshua Leung
September 24, 2016, 00:50 (GMT)
Fix T49441: Grease Pencil - pie menu - brush name field crashes blender

Using context.active_gpencil_brush to access the active Grease Pencil brush
would result in a crash if trying to rename the brush, because the "ID" pointer
was not set.

To be backported to 2.78
Revision 36d0ea3 by Gaia Clary
September 23, 2016, 23:47 (GMT)
Collada: Trying to get rid of some warning messages on linux
Revision 7a259d8 by Gaia Clary
September 23, 2016, 23:27 (GMT)
Collada: Trying to get rif of some warning messages on linux
Revision 4b891b4 by Gaia Clary
September 23, 2016, 23:06 (GMT)
Fix: Collada Importer did not import the Blender Profile information correctly when multiple objects are bound to same armature. This caused Bone tails to be placed wrong.
September 23, 2016, 17:45 (GMT)
Quiet warning.
September 23, 2016, 17:45 (GMT)
Alembic: only export face sets when required by the user.

Also remove deprecated face set code.
Revision 36bbdf1 by Mike Erwin
September 23, 2016, 16:16 (GMT)
OpenGL: fix new shader for Mac

Follow-up to rB4a1feaa5558ed60388fd3be41db74fbc54f2ab08
Revision 7fc2e33 by Mike Erwin
September 23, 2016, 16:12 (GMT)
small merge fix

Follow-up to rB1dfb89d22930
September 23, 2016, 13:57 (GMT)
Cycles: Prevent crash in special cases when object has less slots than mesh

This is something what was guaranteed in give_current_material(), just
copied some range checking logic from there.

Not sure what would be a proper fix here tho.
September 23, 2016, 13:39 (GMT)
Particles: Prevent crash when copying to an object with subsurf modifier

Probably something will be remapped wrongly, but better than crash.
September 23, 2016, 13:33 (GMT)
Particle: Add option to duplicate settings together with particle system itself

This way it's possible to copy combed hair, use it as a basis for another
particle system to do some awesome artistic stuff.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021