Revision 6b5ad4a by Campbell Barton September 25, 2016, 02:19 (GMT) |
Curve Fitting: 'offset' method used sign when it shouldn't |
Revision 05dbd65 by Campbell Barton September 25, 2016, 02:19 (GMT) |
Curve Fitting: inline dot-product (avoid temp vector) |
Revision d9b242f by Campbell Barton September 25, 2016, 02:19 (GMT) |
Curve Fitting: de-duplicate cubic evaluation |
Revision 5bdff9e by Campbell Barton September 25, 2016, 02:19 (GMT) |
Quiet shadow warning No need to declare new iterator for second loop. |
Revision d35bf3f by Kévin Dietrich September 24, 2016, 22:26 (GMT) |
Fix compile error when building without smoke support. Also fixes possible NULL pointer dereference. Fixes T49445. |
Revision 14e825a by Kévin Dietrich September 24, 2016, 20:36 (GMT) |
Viewport smoke: add options to draw velocity vectors. This basically exposes to the UI a function that was only available through a debug macro ; the purpose is obviously to help debugging simulations. It adds ways to draw the vectors either as colored needles or as arrows showing the direction of the vectors. The colors are based on the magnitude of the underlying vectors. Reviewers: plasmasolutions, gottfried Differential Revision: https://developer.blender.org/D1733 |
Revision 4446acb by Kévin Dietrich September 24, 2016, 20:21 (GMT) |
Viewport smoke: add support for axis aligned slicing. Current approach uses view aligned slicing to generate polygons for GL texturing such that the generated polygons are always facing the view plane. Now it is also possible to use object aligned slicing, which creates polygons by slicing the object perpendicular to whichever axis is facing the most the view plane. It is also possible to create a single slice for inspecting the volume, or for 2D rendering effects. Settings for this, along with a density multiplier setting, are to be found in a newly added "Smoke Display Settings" panel in the smoke domain properties tab. Reviewers: plasmasolutions, gottfried Differential Revision: https://developer.blender.org/D1733 |
Revision a070a5b by Peter Lu / Brecht Van Lommel September 24, 2016, 14:39 (GMT) |
Mesh: added default UVs for Monkey, improved UVs for UV Sphere and Icosphere. Fixes T47488 and T47478. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2224 |
Revision addc666 by Mike Erwin September 24, 2016, 14:21 (GMT) |
constify BLI_math_matrix inputs GPU_matrix needs this very soon, and it's good practice in general. also sprinkled in some TODOs for later |
Revision bf2c2d4 by Joshua Leung September 24, 2016, 00:50 (GMT) |
Fix T49441: Grease Pencil - pie menu - brush name field crashes blender Using context.active_gpencil_brush to access the active Grease Pencil brush would result in a crash if trying to rename the brush, because the "ID" pointer was not set. To be backported to 2.78 |
Revision 36d0ea3 by Gaia Clary September 23, 2016, 23:47 (GMT) |
Collada: Trying to get rid of some warning messages on linux |
Revision 7a259d8 by Gaia Clary September 23, 2016, 23:27 (GMT) |
Collada: Trying to get rif of some warning messages on linux |
Revision 4b891b4 by Gaia Clary September 23, 2016, 23:06 (GMT) |
Fix: Collada Importer did not import the Blender Profile information correctly when multiple objects are bound to same armature. This caused Bone tails to be placed wrong. |
Revision 25b6166 by Kévin Dietrich September 23, 2016, 17:45 (GMT) |
Quiet warning. |
Revision c3b754f by Kévin Dietrich September 23, 2016, 17:45 (GMT) |
Alembic: only export face sets when required by the user. Also remove deprecated face set code. |
Revision 36bbdf1 by Mike Erwin September 23, 2016, 16:16 (GMT) |
Revision 7fc2e33 by Mike Erwin September 23, 2016, 16:12 (GMT) |
Revision 4e3578f by Sergey Sharybin September 23, 2016, 13:57 (GMT) |
Cycles: Prevent crash in special cases when object has less slots than mesh This is something what was guaranteed in give_current_material(), just copied some range checking logic from there. Not sure what would be a proper fix here tho. |
Revision 06b51c6 by Sergey Sharybin September 23, 2016, 13:39 (GMT) |
Particles: Prevent crash when copying to an object with subsurf modifier Probably something will be remapped wrongly, but better than crash. |
Revision 1925b9b by Sergey Sharybin September 23, 2016, 13:33 (GMT) |
Particle: Add option to duplicate settings together with particle system itself This way it's possible to copy combed hair, use it as a basis for another particle system to do some awesome artistic stuff. |
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