Revision b87cb9a by Daniel Salazar September 22, 2015, 06:35 (GMT) |
Remove arbitrary simulation time limit in liquid sim. Tested and works fine with more than 100s |
Revision 70f0499 by Campbell Barton September 22, 2015, 05:56 (GMT) |
Fix for error reporting w/ a new-file Reports are now initialized before reading startup.blend |
Revision 9a62164 by Campbell Barton September 22, 2015, 05:02 (GMT) |
Cleanup: indentation |
Revision 98807ca by Campbell Barton September 22, 2015, 03:30 (GMT) |
Report loading file with no matching engine Re-enable old code, now show in header instead of popup. |
Revision 28fa49f by Campbell Barton September 22, 2015, 02:50 (GMT) |
Cleanup: de-duplicate post file read update calls |
Revision 12ea90b by Campbell Barton September 22, 2015, 02:26 (GMT) |
Fix T46201: Popup menu in post_load handler crash Match regular file loading logic for new-file operator. |
Revision 32578db by Bastien Montagne September 21, 2015, 15:40 (GMT) |
Fix bplayer (c). |
Revision b53eb9e by Campbell Barton September 21, 2015, 15:03 (GMT) |
Cleanup: use malloc when calloc is overwritten |
Revision e4d016c by Campbell Barton September 21, 2015, 14:16 (GMT) |
Makefile: show build dir when configuring |
Revision 894fd0c by Campbell Barton September 21, 2015, 14:15 (GMT) |
Sequencer: show X,Y in text effect location |
Revision 84b074b by Campbell Barton September 21, 2015, 13:57 (GMT) |
Armature drawing: custom shape scale options - Custom scale: Avoids having multiple custom-shapes at different sizes. - Option not to use bones length: So changes in edit-mode don't resize the custom-shape. |
Revision 0dbde55 by Sergey Sharybin September 21, 2015, 13:42 (GMT) |
Render: Free persistent image storage when loading new file |
Revision 7b9bd5b by Campbell Barton September 21, 2015, 13:08 (GMT) |
Recent change for Py3.6 compat caused fatal-error Revert back to old method, and define Py_BUILD_CORE to expose internals. |
Revision df80aeb by Bastien Montagne September 21, 2015, 13:06 (GMT) |
Fix (unreported) Append/link code: All library datablocks could end with same name. This was broken since ages I think, did not really hurt since we usually never use libs' names to access them. Rather bad behavior however, breaking a ground rule of our ID system! And no real reason to add new libraries to new (split) Main at all, libraries are never considered linked datablocks, which means they should always be in 'main' Main->library list. Not a regression, but should be included in 2.76 imho. |
Revision 8da3c5c by Sergey Sharybin September 21, 2015, 12:53 (GMT) |
Fix T46159: OpenSubdiv does not always give same results as Blender own subsurf code with crease edges |
Revision dbdb106 by Lukas Toenne September 21, 2015, 10:46 (GMT) |
Small fix for depsgraph debug graphviz: empty labels for edges require an explicit id. |
Revision 1ee9c5d by Lukas Toenne September 21, 2015, 10:16 (GMT) |
Some minor tweaks to depsgraph debug graphviz output. - Removed relation labels, since these mostly just reflect connected nodes, and also appear too far off the edge lines - Draw cyclic links in dark red - Slightly thicker edges and larger margins |
Revision ff3c746 by Campbell Barton September 21, 2015, 05:15 (GMT) |
Fix view-selected w/ custom bone shapes Was ignoring bone-length, also check that drawing shapes is enabled. |
Revision 034cc85 by Campbell Barton September 21, 2015, 00:32 (GMT) |
Fix T46186: Panel doesn't update on brush change |
Revision 5031dbc by Brecht Van Lommel September 20, 2015, 23:59 (GMT) |
Fix linker warning about zero length memset. |
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