Revision 4cf92c4 by Joerg Mueller August 2, 2015, 09:27 (GMT) |
Aduaspace: fixing playback in the game engine. |
Revision 559e143 by Campbell Barton August 2, 2015, 03:54 (GMT) |
parenthisize macro args to avoid errors |
Revision a4f5561 by Campbell Barton August 2, 2015, 02:53 (GMT) |
Cleanup: quiet int overflow warnings |
Revision 3b4a8f1 by Julian Eisel August 1, 2015, 22:10 (GMT) |
Fix VSE showing FPS during scrubbing Was intended to be disabled in rBa3b86611a8182, but disabled 3D View FPS drawing instead of VSE drawing. Triple checked but 3D View doesn't draw FPS now, so everything seems fine now. Note: To recreate this you had to play animation once before scrubbing. |
Revision 2ec0d53 by Julian Eisel August 1, 2015, 21:59 (GMT) |
Fix VSE not able to playback after scrubbing (and a couple of crashes) After scrubbing, Blender kept thinking an animation is played (see animation "Play" button), even after mouse release. This resulted in a couple of crashes, e.g. by pressing Alt+a and then Esc. (Also minor cleanup) |
Revision a3c5de3 by Julian Eisel August 1, 2015, 19:01 (GMT) |
Use Auto-offset for move_detach_links (alt+D) operator too |
Revision 6098e48 by Julian Eisel August 1, 2015, 16:35 (GMT) |
Correction to previous commit, git messed up icon binaries :/ |
Revision 47bc66f by Julian Eisel August 1, 2015, 15:56 (GMT) |
Note Editor: Auto-offset nodes on insertion Implements "Auto-offset" (called "insert offset" in code) feature for Node Editor, developed during and after LSOC :) Idea and sponsoring by Sebastian K�nig, blendFX, Mathias Eimann, Mikavaa, Knick Design When you drop a node with at least one input and one output socket onto a an existing connection between two nodes, Auto-offset will, depending on the direction setting, automatically and animated move the left or right and all of its following nodes away to make room for the new node. The direction for offsetting can be toggled while you are moving the node by pressing ?T?. The auto-offset is enabled by default but can be disabled in the header of the node-editor. The offset margin can be changed in the editing section of the User Preferences. Thanks a lot to the sponsors, and especially to Sebastian who helped *a lot* with this. That's how users can help developing Blender! |
Revision 31bf82c by Julian Eisel August 1, 2015, 15:23 (GMT) |
Node Editor: A bunch of new utility functions Needed for node insert offset (Auto-offset in UI), but kept separate so people notice it without having to check insert offset commit (not for commit ratio of course ;) ) |
Revision fa1945c by Julian Eisel August 1, 2015, 11:01 (GMT) |
Allow accessing modal keymap strings directly from keymap Previously you had to pass operator which in some cases might not be available or hard to get. |
Revision 2904007 by Campbell Barton August 1, 2015, 10:10 (GMT) |
Docs: Python API, minor edits to download link |
Revision e31f8e7 by Campbell Barton August 1, 2015, 09:04 (GMT) |
Fix T45582: Connect vertex hangs With multiple branches it was possible the search could run for a long time, especially when there was no possible path to the target. Now use a heap to keep track of the best path and finish immediately once its reached. |
Revision 0e9051f by Campbell Barton August 1, 2015, 05:11 (GMT) |
BMesh connect pair, fallback to identity matrix For overlapping vertices, a matrix for the operation can't be calculated. |
Revision d894fcb by Campbell Barton August 1, 2015, 04:42 (GMT) |
Replace checks for tessface w/ polygons In these cases we're only checking the mesh has faces. |
Revision c851d1d by Campbell Barton August 1, 2015, 04:37 (GMT) |
Missed when updating effects to looptri |
Revision c4b2bef by Campbell Barton August 1, 2015, 04:13 (GMT) |
Remove MFace use w/ cloth |
Revision 49f8832 by Campbell Barton August 1, 2015, 02:37 (GMT) |
Docs: doxy cleanup/minor edits |
Revision 1c626f8 by Antonis Ryakiotakis July 31, 2015, 20:52 (GMT) |
Complete fix for T45618 Two issues here, normal update was not happening due to own sillyness in viewport refactor, also normal update code still used triangles. Now reused Campbell's poly normal recalculation code. |
Revision 527ee3f by Dalai Felinto July 31, 2015, 19:45 (GMT) |
Fix T45632: motion blur (2d filter) not working - in OSX at least This regression was introduced in Blende 2.73a when we went through a ghost context refactoring :( |
Revision 03f00eb by Campbell Barton July 31, 2015, 13:44 (GMT) |
Docs: doxy corrections |
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