Blender Git Commits

Blender Git "master" branch commits.

Page: 2598 / 5574

May 15, 2015, 00:55 (GMT)
BMesh: rename loop walker -> edgeloop
Revision a92d8a3 by Julian Eisel
May 14, 2015, 23:25 (GMT)
Add material reorder buttons for Cycles as well
Revision 7549ec7 by Julian Eisel
May 14, 2015, 23:08 (GMT)
Fix some issues found by Coverity Scan

Some of them are just brain dead code, some are potential bugs.
May 14, 2015, 19:48 (GMT)
Cycles: Enable object motion blur on Intel OpenCL platform

This required allocating some memory related on object transform needed
by ShaderData and currently it is done for all the platforms. Since we're
targeting full feature-complete platforms this is rather acceptable at
this point and in the future we'll do selective NO_HAIR/NO_SSS/NO_BLUR
kernels.

This is experimental still and in fact there're some major issues on
NVidia platform and it's not really clear if it's a bug in compiler,
some uninitizlied variable or other kind of issue.
May 14, 2015, 19:42 (GMT)
Cycles: Various fixes

Some stupid fixes like spaces around operator and missing semicolon,
plus fix for wrong detecting of ShaderData SOA size. Thar was harmless
since there's only one closure array, but still better to fix this.
May 14, 2015, 18:44 (GMT)
Cycles: Remove meaningless ifdef checks for features in device_opencl

This file was actually checking for features enabled on CPU and surely all
of them were enabled, so removing them does not cause any difference.

ideally we'll need to do runtime feature detection and just pass some stuff
as NULL to the kernel, or maybe also have variadic kernel entry points which
is also possible quite easily.
May 14, 2015, 18:35 (GMT)
Cycles: Enable camera motion blur in split kernel for Intel/NVidia

It's good for testing and seems to work quite reliably here.

This probably not totally cheap in terms of performance, but this we
could solve quite easily by selective kernel compilation once other
things are tested/proved to be reliable.
May 14, 2015, 14:08 (GMT)
Cycles: Fix missing camera-in-volume update when using certain render layers configurations
May 14, 2015, 13:48 (GMT)
Cycles: Prepare code for OpenCL camera/motion blur

The kernels are now compiling just fine, but there're some issues
during rendering. This is still to be investigated.
May 14, 2015, 13:48 (GMT)
Cycles: Use special _auto versions of transform function in motion blur code

Doing this as a separate commit so it's easier to revert in the future, once
OpenCL 2.0 is becoming our requirement.
May 14, 2015, 13:48 (GMT)
Cycles: Add transformation functions with specified addrspace

This is required for OpenCL prior to 2.0 and those functions will become
handy when working on camera/motion blur support in split kernel.
May 14, 2015, 13:48 (GMT)
Cycles: Enable hair for split kernels when using Intel or NVidia drivers

Apart from simply enabling this features needed changes to the code were done.
Technical change, replacing SD access from "simple" structure to SOA.
Revision e7f2aec by Thomas Szepe
May 14, 2015, 13:23 (GMT)
BGE: Add 'Lock Translation' for dynamic objects

The XYZ translation lock was missing for dynamic object.

Reviewed By: panzergame
May 14, 2015, 12:22 (GMT)
Invert value calculation for percentages it makes more sense that way
May 14, 2015, 12:01 (GMT)
Radial operator:

Percentage properties use interaction like factors with number feedback
and easier way to go predict lower percentages.
May 14, 2015, 10:48 (GMT)
Add clear seams to uv editor
Revision 8bf9e14 by Thomas Szepe
May 14, 2015, 07:45 (GMT)
BGE: Fix: Double jumps are not working with character motion actuator

The actual character motion actuator triggers every frame the jump method.
Adding an edge detection to trigger the jump method.

Reviewers: lordloki, sybren, moguri

Reviewed By: moguri

Differential Revision: https://developer.blender.org/D1220
Revision 687f6a9 by Thomas Szepe
May 14, 2015, 07:40 (GMT)
BGE: Code Cleanup: LOD hysteresis calculation

* Cleanup duplicated code.
* Remove unnecessary "this->"

Reviewers: kupoman, lordloki

Reviewed By: kupoman, lordloki

Differential Revision: https://developer.blender.org/D1293
May 14, 2015, 03:13 (GMT)
install_deps.sh: correct typo
May 14, 2015, 03:06 (GMT)
Fix project paint worldspace coord calc from seam

Surprising this worked at all, would show errors with non-flat-quads.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021