Blender Git Commits

Blender Git "master" branch commits.

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Revision fd22a92 by Thomas Szepe
March 23, 2015, 23:23 (GMT)
BGE: Add new world API KX_WorldInfo (KX_Scene)

This Patch will add a the world API (mist, background, ambient) to KX_WorldInfo.
The new API uses now attributes.

Reviewers: campbellbarton, moguri

Reviewed By: moguri

Subscribers: klauser, brecht

Differential Revision: https://developer.blender.org/D157
Revision 6c9502a by Thomas Szepe
March 23, 2015, 23:19 (GMT)
BGE: Remove BlenderWorldInfo

This patch will remove the BlenderWorldInfo and move the source into KX_WorldInfo.

Reviewers: brecht, moguri

Reviewed By: brecht, moguri

Differential Revision: https://developer.blender.org/D156
Revision ce40fb9 by Thomas Szepe
March 23, 2015, 22:56 (GMT)
BGE: World color management fix

This patch will fix the color management for the mist and global ambient color.
It will remove the old "Color Management" switch in the BGE "Render > Shading" panel and will use the "Display Device" setting in the "Scene > Color Management" panel instead.

Reviewers: moguri, brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D154
Revision 931c3e6 by Thomas Szepe
March 23, 2015, 21:49 (GMT)
BGE: Code clean up for world (mist, background, ambient)

Code clean up for BGE world mist, background and global ambient color.
Move mist render update to BlenderWolrdInfo

Reviewers: moguri, brecht

Reviewed By: moguri, brecht

Differential Revision: https://developer.blender.org/D152
Revision c73693d by Thomas Szepe
March 23, 2015, 21:32 (GMT)
BGE: Fix T43592: World GLSL

This patch will fix the world GLSL (mist, background, ambient) update for the BGE.

Reviewers: moguri, brecht

Reviewed By: moguri, brecht

Subscribers: panzergame

Differential Revision: https://developer.blender.org/D151
March 23, 2015, 20:49 (GMT)
CMake: readme.html version trick broke packages
March 23, 2015, 20:49 (GMT)
tweaks to packman build

remove --asroot arg to makepkg
Revision e7ae96a by Thomas Szepe
March 23, 2015, 20:43 (GMT)
BGE: Fix T27322: World F-Curve

This patch fixes the world (mist, background, ambient) F-Curve for for the BGE.

Reviewers: moguri, brecht

Reviewed By: moguri, brecht

Differential Revision: https://developer.blender.org/D150
Revision d07c666 by Thomas Szepe
March 23, 2015, 20:40 (GMT)
BGE: Add setMistType and setMistIntensity API.

This patch adds the missing setMistType() and setMistIntensity() to the API

Reviewers: campbellbarton, brecht, moguri

Reviewed By: campbellbarton, brecht, moguri

Subscribers: campbellbarton, dingto

Differential Revision: https://developer.blender.org/D149
Revision 2affbb4 by Thomas Szepe
March 23, 2015, 20:36 (GMT)
BGE: Multitexture world (mist, ambient) fix

This patch fix the existing word API for mist and global ambient lighting.
Add deprecated message to disableMist()
Add setUseMist(enable).

Reviewers: dfelinto, campbellbarton, moguri

Reviewed By: moguri

Subscribers: solarlune, jta, brecht

Projects: #bf_blender:_next

Differential Revision: https://developer.blender.org/D148
Revision 38321fa by Mike Erwin
March 23, 2015, 19:40 (GMT)
cleanup: use spaces for alignment

while studying GPU lib
March 23, 2015, 19:17 (GMT)
Remove 'lorem ipsum' operator

its a very specific function, and not hard to paste body text from elsewhere.
We can make an addon if its important to some users.
Revision 6af89c9 by Mike Erwin
March 23, 2015, 19:04 (GMT)
compile fix
March 23, 2015, 18:24 (GMT)
Disable high quality depth of field for GPUs that don't support it,
system will fall back to low quality depth of field.

Also add check in case some of the errors are caused by crappy
framebuffer object support.
Revision ddf5800 by Jorge Bernal
March 23, 2015, 18:03 (GMT)
BGE: LoD Hysteresis clean up

Move scene hysteresis value to KX_Scene where it should be (instead of
KX_GameObject)
March 23, 2015, 17:54 (GMT)
Fix T44076, SSAO in solid mode will disable antialiasing in wireframe
mode.

Yes it will, because those modes stay active. So on user side, expose
depth of field option always (I don't see why not), but disable SSAO in
wireframe/bounding box mode. It is a known limitation that compositing
does not support antialiasing yet, but better give users some more
control.

This could be included in final release but it's not that serious
either.
March 23, 2015, 17:37 (GMT)
Versioning code to correct socket naming after
340b76b42c53816ddac1b4cecdff3d8d2010a9cc

Reported by formerly Old_Demon on blenderartists.

Apparently this caused old files to lose their links to material sockets
(noob own mistake from inexperience with node system).

This should either be included in release with version checking being
set to version 2.73 and subversion 10, without tweaking the
BKE_blender.h file

OR

340b76b42c53816ddac1b4cecdff3d8d2010a9cc should be reverted for this
release.

Thanks to Lukas for checking this out.
March 23, 2015, 16:07 (GMT)
Use linear filtering for final pass of high quality depth of field, no
need to get nearest point anymore.
March 23, 2015, 14:20 (GMT)
Shader errors:

Count line from beginning of the whole shader source instead of each
string sepatately since it helps with finding out the error line in most
tested platforms
March 23, 2015, 13:18 (GMT)
Fix T44093: Color picker SV+H order wrong.

Based on HSV ordering, SV+H had S<>V swapped.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021