Revision fd22a92 by Thomas Szepe March 23, 2015, 23:23 (GMT) |
BGE: Add new world API KX_WorldInfo (KX_Scene) This Patch will add a the world API (mist, background, ambient) to KX_WorldInfo. The new API uses now attributes. Reviewers: campbellbarton, moguri Reviewed By: moguri Subscribers: klauser, brecht Differential Revision: https://developer.blender.org/D157 |
Revision 6c9502a by Thomas Szepe March 23, 2015, 23:19 (GMT) |
BGE: Remove BlenderWorldInfo This patch will remove the BlenderWorldInfo and move the source into KX_WorldInfo. Reviewers: brecht, moguri Reviewed By: brecht, moguri Differential Revision: https://developer.blender.org/D156 |
Revision ce40fb9 by Thomas Szepe March 23, 2015, 22:56 (GMT) |
BGE: World color management fix This patch will fix the color management for the mist and global ambient color. It will remove the old "Color Management" switch in the BGE "Render > Shading" panel and will use the "Display Device" setting in the "Scene > Color Management" panel instead. Reviewers: moguri, brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D154 |
Revision 931c3e6 by Thomas Szepe March 23, 2015, 21:49 (GMT) |
BGE: Code clean up for world (mist, background, ambient) Code clean up for BGE world mist, background and global ambient color. Move mist render update to BlenderWolrdInfo Reviewers: moguri, brecht Reviewed By: moguri, brecht Differential Revision: https://developer.blender.org/D152 |
Revision c73693d by Thomas Szepe March 23, 2015, 21:32 (GMT) |
BGE: Fix T43592: World GLSL This patch will fix the world GLSL (mist, background, ambient) update for the BGE. Reviewers: moguri, brecht Reviewed By: moguri, brecht Subscribers: panzergame Differential Revision: https://developer.blender.org/D151 |
Revision da5fb82 by Campbell Barton March 23, 2015, 20:49 (GMT) |
CMake: readme.html version trick broke packages |
Revision 0737f59 by Campbell Barton March 23, 2015, 20:49 (GMT) |
tweaks to packman build remove --asroot arg to makepkg |
Revision e7ae96a by Thomas Szepe March 23, 2015, 20:43 (GMT) |
BGE: Fix T27322: World F-Curve This patch fixes the world (mist, background, ambient) F-Curve for for the BGE. Reviewers: moguri, brecht Reviewed By: moguri, brecht Differential Revision: https://developer.blender.org/D150 |
Revision d07c666 by Thomas Szepe March 23, 2015, 20:40 (GMT) |
BGE: Add setMistType and setMistIntensity API. This patch adds the missing setMistType() and setMistIntensity() to the API Reviewers: campbellbarton, brecht, moguri Reviewed By: campbellbarton, brecht, moguri Subscribers: campbellbarton, dingto Differential Revision: https://developer.blender.org/D149 |
Revision 2affbb4 by Thomas Szepe March 23, 2015, 20:36 (GMT) |
BGE: Multitexture world (mist, ambient) fix This patch fix the existing word API for mist and global ambient lighting. Add deprecated message to disableMist() Add setUseMist(enable). Reviewers: dfelinto, campbellbarton, moguri Reviewed By: moguri Subscribers: solarlune, jta, brecht Projects: #bf_blender:_next Differential Revision: https://developer.blender.org/D148 |
Revision 38321fa by Mike Erwin March 23, 2015, 19:40 (GMT) |
cleanup: use spaces for alignment while studying GPU lib |
Revision 722ddaa by Campbell Barton March 23, 2015, 19:17 (GMT) |
Remove 'lorem ipsum' operator its a very specific function, and not hard to paste body text from elsewhere. We can make an addon if its important to some users. |
Revision 6af89c9 by Mike Erwin March 23, 2015, 19:04 (GMT) |
compile fix |
Revision 1bee77b by Antonis Ryakiotakis March 23, 2015, 18:24 (GMT) |
Disable high quality depth of field for GPUs that don't support it, system will fall back to low quality depth of field. Also add check in case some of the errors are caused by crappy framebuffer object support. |
Revision ddf5800 by Jorge Bernal March 23, 2015, 18:03 (GMT) |
BGE: LoD Hysteresis clean up Move scene hysteresis value to KX_Scene where it should be (instead of KX_GameObject) |
Revision f65e3c7 by Antonis Ryakiotakis March 23, 2015, 17:54 (GMT) |
Fix T44076, SSAO in solid mode will disable antialiasing in wireframe mode. Yes it will, because those modes stay active. So on user side, expose depth of field option always (I don't see why not), but disable SSAO in wireframe/bounding box mode. It is a known limitation that compositing does not support antialiasing yet, but better give users some more control. This could be included in final release but it's not that serious either. |
Revision 1b71279 by Antonis Ryakiotakis March 23, 2015, 17:37 (GMT) |
Versioning code to correct socket naming after 340b76b42c53816ddac1b4cecdff3d8d2010a9cc Reported by formerly Old_Demon on blenderartists. Apparently this caused old files to lose their links to material sockets (noob own mistake from inexperience with node system). This should either be included in release with version checking being set to version 2.73 and subversion 10, without tweaking the BKE_blender.h file OR 340b76b42c53816ddac1b4cecdff3d8d2010a9cc should be reverted for this release. Thanks to Lukas for checking this out. |
Revision b137702 by Antonis Ryakiotakis March 23, 2015, 16:07 (GMT) |
Use linear filtering for final pass of high quality depth of field, no need to get nearest point anymore. |
Revision f5c33a2 by Antonis Ryakiotakis March 23, 2015, 14:20 (GMT) |
Shader errors: Count line from beginning of the whole shader source instead of each string sepatately since it helps with finding out the error line in most tested platforms |
Revision e8b6d86 by Campbell Barton March 23, 2015, 13:18 (GMT) |
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