Revision 26a2b7b by Campbell Barton March 12, 2015, 12:49 (GMT) |
Py/RNA: add bpy.data.palettes |
Revision 42c7200 by Campbell Barton March 12, 2015, 12:49 (GMT) |
CustomData: don't calloc when duplicating layers |
Revision 56f794f by Campbell Barton March 12, 2015, 12:49 (GMT) |
Cleanup: de-duplicate view3d clipping |
Revision 17d96ca by Campbell Barton March 12, 2015, 12:49 (GMT) |
GuardedAlloc: safer MEM_SAFE_FREE only instantiate the argument once, so MEM_SAFE_FREE(array[i++]), won't cause incorrect behavior. |
Revision 57646cb by Campbell Barton March 12, 2015, 12:49 (GMT) |
Py Tests: manual URL validator Support for URL checker to use locally generated manual. |
Revision 4aa5109 by Sergey Sharybin March 11, 2015, 15:49 (GMT) |
Point submodules to RC1 tags |
Revision b40b643 by Campbell Barton March 11, 2015, 15:38 (GMT) |
2.74 splash by Manu Järvinen |
Revision 124a226 by Campbell Barton March 11, 2015, 15:38 (GMT) |
2.74 release: update HTML Also remove unneeded metadata |
Revision 639a3dd by Campbell Barton March 11, 2015, 15:30 (GMT) |
2.74 version bump |
Revision 99ed95b by Antonis Ryakiotakis March 11, 2015, 11:19 (GMT) |
Fix really stupid issue reported by Campbell, code retry to render without VBOs would return prematurely and leak. |
March 11, 2015, 11:17 (GMT) |
Fix typo in RNA definition of "shape_key_add" Reviewers: sergey Reviewed By: sergey Differential Revision: https://developer.blender.org/D1167 |
Revision 527302b by Campbell Barton March 11, 2015, 10:26 (GMT) |
Revision cf385ca by Campbell Barton March 11, 2015, 04:39 (GMT) |
Fix flip node making unsigned int out-of-range |
Revision 62faffc by Campbell Barton March 11, 2015, 02:15 (GMT) |
Cleanup: style |
Revision 6b61050 by Campbell Barton March 11, 2015, 02:14 (GMT) |
Cleanup: indentation |
Revision 0d05315 by Antonis Ryakiotakis March 10, 2015, 22:08 (GMT) |
Fix T43342 bad rendering of normal maps on NVIDIAs on the MacOS This is not limited to normal maps, it's just that normal maps cause a mix of interleaved vertex arrays + non interleaved vertex arrays + GLSL, which could confuse the GL. Possible explanation is that it may be clobbering the vertex index of the shader somehow but this is difficult to know without extensive tests and the Mac is needed by Francesco in the morning :). Do brute force solution instead, just force legacy drawing on Macs when VBOs is off. On the plus side VBOs work fine, so we should be fine when we update. |
Revision 26d7b6c by Sergey Sharybin March 10, 2015, 19:04 (GMT) |
Fix T43831: Image Editor: Render info not displayed Issue was caused by b62c2a9 and root of it goes to the fact that text info is stored in the "main" scene, not the currently rendering one. This is a bit annoying but making it so text and result are coming from the same scene is a bit dangerous to do now. Will re-visit this change after the release and see if it might be done in a more clear fashion. |
Revision 56c0a3f by Antonis Ryakiotakis March 10, 2015, 15:47 (GMT) |
Fix T43953, make opengl render work like before, basically, if we render transparent, it will render sky/transparent, regardless of the "show world setting". |
Revision edc8a4c by Antonis Ryakiotakis March 10, 2015, 14:27 (GMT) |
Fix memory leak when using two bump maps on the same material |
Revision 51a60cb by Sergey Sharybin March 10, 2015, 12:02 (GMT) |
Fix T43887: Quick Fur duplicate particle system on edit Forbid add quick fur operator from adding fur to objects in edit mode. Fur is not visible for them anyway and because of local undo stack used in edit mode tweaking values of this operator does not lead to proper operator redo. |
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