Revision 3c28eec by Campbell Barton September 18, 2014, 04:55 (GMT) |
Fix T41862: Autosmooth & multi-material glitch |
Revision 87208fa by Campbell Barton September 18, 2014, 03:39 (GMT) |
Fix for edge-order flipping on subdividing wire Extruding a subdivided edge would create flipped faces. |
Revision 7e0a3ba by Campbell Barton September 18, 2014, 03:24 (GMT) |
Revision 8c3daab by Campbell Barton September 17, 2014, 23:37 (GMT) |
Cleanup: style, spelling |
Revision 62893dc by jens verwiebe September 17, 2014, 18:42 (GMT) |
OSX/cmake: OSX 10.10 must be used with cmake 3.0.0 minimum, older thinks 10.6 is higher than 10.10 :) |
Revision 59a38cc by Antonis Ryakiotakis September 17, 2014, 17:05 (GMT) |
Revision 96ac3c2 by Campbell Barton September 17, 2014, 09:32 (GMT) |
Text Editor: reload missed adding new-line Logic for load/reload was duplicated, Fix T28087 missed reload. De-duplicate, also replace stat -> BLI_stat |
Revision 0e0e528 by Campbell Barton September 17, 2014, 08:36 (GMT) |
Cleanup: pep8 |
Revision f0f398d by Bastien Montagne September 16, 2014, 17:15 (GMT) |
Fix T41851: Useless ID selector UI element for sequencer's Sound strips Currently, this pointer prop is not editable, and making it so does not seem to be trivial (sound strip seems to use the filepath path, not the soundID pointer?), so just hide the matching UI item. |
Revision c793042 by Bastien Montagne September 16, 2014, 14:50 (GMT) |
Fix T41840: bpy.context.object.collision.thickness_inner has no effect on cloth. Only change the tip to stress that, in fact, cloth sim does not use inner thickness at all, only outer one, through the Collision modifier, afaik. |
Revision e6828a7 by Campbell Barton September 16, 2014, 14:34 (GMT) |
Fix T41850: Knife fails with mesh behind view Was using first vertex for depth (which could be anywhere), now use the view-pivot. was also copying uninitialized vector into knife_find_closest_* return values (confused debugging). |
Revision ba31468 by Campbell Barton September 16, 2014, 14:34 (GMT) |
Fix T41849: Knife fails with small lens knife cursor depth could be projected behind the view with a wide angle lens. |
Revision aba5fc2 by Campbell Barton September 16, 2014, 14:33 (GMT) |
Math Lib: use higher precision for vector printing Only use for debugging, where precision is often important. |
Revision a41a38d by Bastien Montagne September 16, 2014, 14:19 (GMT) |
Fix part of T41739: Solid 3DView not updating when enabling/disabling nodal material. There are other similar update issues with mat nodes and solid 3DView, but need agreement on proposed patch from other devs in this area first! |
Revision 045b26d by Bastien Montagne September 16, 2014, 12:28 (GMT) |
Fix T41843: World preview not updating when changing world. NC_SCENE | ND_WORLD was not handled by buttons space... |
Revision 1e948b2 by Sergey Sharybin September 16, 2014, 08:44 (GMT) |
Fix T41818: Missing refresh on Undo for nodes (mask example) Added a special notifier now NC_WM|ND_UNDO in order to deal with such cases and now compositor/image will refresh when undo happens. There are much more ways to fail compo to update the resul, like undoing while it's not visible and so, but as mont29 said -- let's at least fix obvious crap in the workflow. |
Revision c9f0c20 by Sergey Sharybin September 16, 2014, 06:46 (GMT) |
Cycle: Add a bit of explanation why we're using such a dirty hack |
Revision 3ac640b by Campbell Barton September 16, 2014, 05:43 (GMT) |
Fix T41842: Knife edge-snap, incorrect offset |
Revision 775a544 by Campbell Barton September 16, 2014, 05:41 (GMT) |
Math Lib: add mul_v3_project_m4_v3 |
Revision 8b87b24 by Campbell Barton September 16, 2014, 03:27 (GMT) |
Fix last commit, making archive from source dir |
|
|
|


Master Commits
MiikaHweb | 2003-2021