Blender Git Commits

Blender Git "master" branch commits.

Page: 2784 / 5574

September 18, 2014, 04:55 (GMT)
Fix T41862: Autosmooth & multi-material glitch
September 18, 2014, 03:39 (GMT)
Fix for edge-order flipping on subdividing wire

Extruding a subdivided edge would create flipped faces.
September 18, 2014, 03:24 (GMT)
Fix T41861: Loopcut wire incorrect mode-switch

also didn't preview or select correctly.
September 17, 2014, 23:37 (GMT)
Cleanup: style, spelling
September 17, 2014, 18:42 (GMT)
OSX/cmake: OSX 10.10 must be used with cmake 3.0.0 minimum, older thinks 10.6 is higher than 10.10 :)
September 17, 2014, 17:05 (GMT)
Fix T41761, muting not working with texture nodes

This was disabled to fix T41349, however seems that if we don't pass
delegates for muted nodes everything work fine.
September 17, 2014, 09:32 (GMT)
Text Editor: reload missed adding new-line

Logic for load/reload was duplicated, Fix T28087 missed reload.

De-duplicate, also replace stat -> BLI_stat
September 17, 2014, 08:36 (GMT)
Cleanup: pep8
September 16, 2014, 17:15 (GMT)
Fix T41851: Useless ID selector UI element for sequencer's Sound strips

Currently, this pointer prop is not editable, and making it so does not seem
to be trivial (sound strip seems to use the filepath path, not the soundID pointer?),
so just hide the matching UI item.
September 16, 2014, 14:50 (GMT)
Fix T41840: bpy.context.object.collision.thickness_inner has no effect on cloth.

Only change the tip to stress that, in fact, cloth sim does not use inner thickness at all,
only outer one, through the Collision modifier, afaik.
September 16, 2014, 14:34 (GMT)
Fix T41850: Knife fails with mesh behind view

Was using first vertex for depth (which could be anywhere),
now use the view-pivot.

was also copying uninitialized vector into knife_find_closest_* return values (confused debugging).
September 16, 2014, 14:34 (GMT)
Fix T41849: Knife fails with small lens

knife cursor depth could be projected behind the view with a wide angle lens.
September 16, 2014, 14:33 (GMT)
Math Lib: use higher precision for vector printing

Only use for debugging, where precision is often important.
September 16, 2014, 14:19 (GMT)
Fix part of T41739: Solid 3DView not updating when enabling/disabling nodal material.

There are other similar update issues with mat nodes and solid 3DView, but need agreement
on proposed patch from other devs in this area first!
September 16, 2014, 12:28 (GMT)
Fix T41843: World preview not updating when changing world.

NC_SCENE | ND_WORLD was not handled by buttons space...
September 16, 2014, 08:44 (GMT)
Fix T41818: Missing refresh on Undo for nodes (mask example)

Added a special notifier now NC_WM|ND_UNDO in order to deal with such cases
and now compositor/image will refresh when undo happens.

There are much more ways to fail compo to update the resul, like undoing
while it's not visible and so, but as mont29 said -- let's at least fix
obvious crap in the workflow.
September 16, 2014, 06:46 (GMT)
Cycle: Add a bit of explanation why we're using such a dirty hack
September 16, 2014, 05:43 (GMT)
Fix T41842: Knife edge-snap, incorrect offset
September 16, 2014, 05:41 (GMT)
Math Lib: add mul_v3_project_m4_v3
September 16, 2014, 03:27 (GMT)
Fix last commit, making archive from source dir
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021